Synergies is a end game raid expansion and balance mod for Torchlight 2 that won EDITORS CHOICE BEST OVERHAUL: 2013 in the MOTY AWARDS!
This is the ALPHA build for the new paladin rework with almost all active skills fully functional in various states of completion. For patch notes and forum feedback on the synergiesmod FORUM
I am in the process of uploading the following patch to MODDB, so people who choose to test out the new paladin, as well as the warlock and necromancer buffs can leave me feedback before uploading it to steam.
OF NOTE IN CONCERNS TO FEEDBACK:
I am aware:
1 skill has 1 point
1 skill has missing tier bonus (its actually there but not showing up)
Skill descriptions are lacking, missing completely, or need fine tuning
Skill graphics are sometimes borrowed and placeholders
Skill icons a bit mishy mashy atm.
Balance is in the direction it should be but not finetuned.
Various other nuounces that are wrong, feel wrong, or missing.
That said, please point them all out so I can make a robust list and get fixing things.
Please note this topic and alpha test is not manditory, don't get mad at me if you don't like something, instead offer a reason why its disliked and maybe an option that I can take instead of the direction its currently going.
IN MY TESTS the paladin is fun to play, but NEEDS its final survival buffs added, these will be added as fast as I can, and this alpha update will be updated. Once the paladin is as close to complete in regards to all skills being in and fine tuned I will update it to Steam directly.
Thank you for your time, feedback, and hopeful entertainment with this release. It has been a long time coming, and I am sorry that life took over multiple times in its process.
PATCH NOTES FROM DEVELOPMENT THREAD:
Damage reduced by 35%
TIER 1 DARKNESSFALLS alterations
All timers for next spawn halved.
All kill counters for how many monsters need to die before next spawning halved. (this resets the timer for next spawn, so if you kill fast enough the timer doesn't kick in, just restarts and this takes over)
Golden Boss Dragon health reduced by 25%
-- We will have to test to see if this creates too much lag or not.
Hellfire and NetherVoid charge bonus doubled from 1% per point to 2% per point
All master minions now have a DR buff inherently assigned to them when being summoned.
25% at 1 skill point
35% at 5
45% at 10
55% at 15
All master minion BUFFS at 10 skill points now give 25% DR up from 10%
All master minion BUFFS at 15 skill points now give 50% DR up from 25%, allowing the castable DR buff to all necromancer minions to top out at 150% when stacked from all three master minions, instead of previous 75%.
This will help in end game tiers.
Divinity Skill Page
T1: Abolition added, AOE slam attack, gains extra dps and range with full charge (lightning damage)
T2: Blessing of Freedom added, XX second buff that adds movement resistances and movement speed (currently pull resistance not showing up BUG)
T3: Consecration added, currently same as previous version
T4: Wrath of God added, DPS greatly increased, utility altered to stun (fire damage)
T5: Lay on Hands added, currently same as previous version
T6: Holy Shield added, high dps + block defense buff (Fire damage)
T7: Angelic Embrace added, High health/mana buff based on current armor amount, health bubble on cast
P1: Aura of Divinity added, creates an aura around the player that debuffs enemies incoming fire damage amount, increases if player at full charge.
Justice skill page
T1: PassJudgement Added, XX second proc buff that debuffs enemies Armor values
T2: RenderVerdict added, Physical spammable attack skill, increases targets with tier, and if at full charge. (Physical damage)
T3: Sentencing added, XX second proc buff that debuffs enemies movement and attack speed/casting values
T4: InsideJob added, XX second proc buff that breaks enemies will/ability to fight and their shields
T5: LastRights added, XX second proc buff that debuffs enemies damage output and adds a DOT (physical damage) <modified by strength>
T6: DeathSentence added, XX second proc buff that deals physical damage to the target on proc, half internal cooldown of other proc buffs. (Electrical damage) <based on wDPS>
T7: Execution added, long cooldown aoe smash attack, does extra Damage if full charge, increases charge greatly per enemy hit (Physical Damage)
P1: Aura of Retribution added, creates an aura around the player that debuffs enemies incoming lightning damage amount, increases if player at full charge.
Honor Skill Page
T1:BlessingofResponsibility added, XX second buff that buffs players Attack speed and Physical damage amount
T2: HonorBound added, Charge attack currently same as previous version (Fire damage)
T3: ArmorofRighteousness added, XX ssecond buff that buffs players armor values and adds DR
T4: Intervention added, Swaps location with pet (Currently only 1 skill point, skill unfinished)
T5: JumpAttack added, currently same as previous version (Tier bonus not in effect, to be altered and renamed) (lightning damage)
T6: HonorGuard added, Summons pious allies to support the paladin, when at full charge summons supplemental allies for short duration.