Necromancer, Warlock and General patch for SynergiesMOD
General MOD changes
- Health pools being 'fixed' on Elite and Hero monsters where their health was lower then the original version, will now be equal or greater then normal monster spawn
- Health pools on Rusted Mechanoids had an extra 0 on them that shouldn't have been there. Why would a normal monster have 10000 life is beyond me!
ALL BOSS tagged monsters from vanilla TL2
- Increase in minimum and maximum damage done
Various grammar corrections
Fury, Dragon and Shade
- Timer reduced back to 30 seconds on resummon
- Death timer increased to 5 minutes
- This will 'fix' any accidental double summoning while allowing the player to still maintain their classes uniqueness and enjoyment. Out of all the options it is the best.
Pet morphs: Werewolf, Wolf, Devil, Dragon
- changed to last 1 minute each