Synergies is a end game raid expansion and balance mod for Torchlight 2 that won EDITORS CHOICE BEST OVERHAUL: 2013 in the MOTY AWARDS!

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Feb 21st, 2014
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SynergiesMOD 721 introduces the Necromancer Minion tracker, a stripped down version of the Ranger, a huge paladin update and many end game encounter additions! Its fun for the whole family!

    Are you ready for another huge Synergies weekly patch? I know I am!! Necromancer minion tracker, Paladin update, Ranger Chargebar test and some great end game content adjustments!


    New option for soulcrafting, Missile Reflection at 25% weapon dps.


    a 20% chance of missile reflection debuff has been added (dps has not been nerfed, only chance to reflect)


    a 30% chance of missile reflection debuff has been added (dps has not been nerfed, only chance to reflect)
    • STAGE1
    • All imps now spawn at health intervals of the boss, 80%, 60%, 40%, 20%.
    • They spawn as per room logic throughout the room.
    • IMPS are now larger and easier to see.

  • Changing the way this encounter works to be room logic rather then casting from the stage 4 boss for pets.
  • Adding another skill to each of the stages of progression.


    3 new kill quests added thanks to BUE
  • Kill Cacklespit in her lair within ROD.
  • Kill the sisters in their lair within ROD.
  • Kill Peake in her lair within ROD.
  • Each of these quests follow in line after the other and offer a Magnificent soul as their reward.


  • now has 5 sockets again.
    Two Hander parry affix
  • Will roll between 10-25 instead of 15-30. Likely still see results in the 29-30 range.
    PET CHANGES thanks to Kelintor
  • Pets can now purchase Syn potions (health and mana)
  • Pets now buy potions in stacks of 25 when using their shopping list.


    Ranger has been included as a proof of concept for its charge bar abilities and over all feel.
  • A thank you if you will, for your time spent with the mod.
  • All skills were removed from the class, and will be put back in as they are completed.


    New Minion tracker implemented, test phase!
  • Skeletons, Zombies, Spores, Death Dolls and Infernal skeletons included.
    New skills left mouse mappable
  • Pestilence, Bone Needles, Bone Spikes

PALADIN PATCH by Ghostblade

    • Paladins now have the standard 25% DR when created
    • Any paladin already made must cast Consecration at least once in order to receive this INNATE DR bonus!
  • Paladin Patch #8 GENERAL

  • Auras now have a 45 second Cooldown instead of 50 seconds.
      Righteous Cleave's cast time has been increased a bit, to increase it's responsiveness. Also, the particle effect has been tightened up - it was originally calling two different particle effects which did virtually the same things, just in reverse. It is no longer doing this, so the times where the animation just shows a little crescent instead of the full slashes when spamming it should - SHOULD - be few and far between.
    • The cooldown for Aura of Repentance Proc has been removed. Also, the 'soul shard' Missile has been tuned to turn harder and faster.
    • Aura of Repentance has a new aura particle!
    • Smite now has a 100% Burn Chance.
    • The Cooldown for Lay on Hands has been reduced to 30 seconds. This skill will be in flux for a little bit, but you guys should be used to 'in flux' by this point.
    • Aura of Radiance should stop applying on-hit effects.
      The long-awaited Judgment mechanic has been implemented! The changes to the Justice abilities as a direct result of this are as follows:
    • Render Verdict applies Judgment, and Judged enemies are dealt additional damage and Stunned.
    • Justicar's Blade only procs Judgment, and it procs your level of Justicar's Zeal on a hit. [May slow down your game a bit, we'll see how it goes]
    • Reckoning applies Judgment, and initially, Judged enemies have their Úmage reduced and take increased Úmage for 7 seconds.
    • Swift Justice applies Judgment, and Judged enemies are dealt additional damage and Immobilised for 3 seconds.
    • Conviction only procs Judgment, dealing an additional massive helping of WDPS Electric Damage to help secure those executions.
    • Justicar's Zeal now procs whenever you kill a Judged enemy. Also, the proc has the right icon now.
    • Sanctified Fury is being left as is at the moment.
    • Death Sentence is being left as is at the moment.
        Blade of Justice has been remade!
      • It now likes to be called Justicar's Blade.
      • Instead of being based on Ember Hammer, it's based on Raze - so it's a powerful, single-target heavy hitter.
      • It consumes all Charge, increasing it's damage per Charge point.
      • It has a short-ish cooldown.
        Swift Justice has had several other adjustments, as follows;
      • The particles have been updated to Justice Purple!
      • Reduced the Attack Speed and Cast Speed to 20%, and reduced the Movement Speed to 40%. They scale with level now.
      • Slightly reduced the Area of Effect of the damage.
      • Significantly increased the leap distance.
    • Reckoning now has tier bonuses!
    • Reckoning also has improved particles, and the Reckoning animation no longer has that flame-y bit in it.
    • Render Verdict has it's own set of animations! We'll see how it goes, might switch back to weapon animations if it's not working out.
    • Also, Render Verdict has a new set of tier bonuses, and no longer consumes Charge.
    • Conviction's lightning bolt particle effects are more efficient - the bolt and the strike are in the same particle now.

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SynergiesMOD V721
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MinikuiOni Feb 22 2014, 3:50am says:

hah.. i was wondering which mod added the ranger class.. :D

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Released Dec 2012
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