Version 666 brings a new end game encounter to the mod, the Fahakin Warlock, as well as optimizing the Fahakin Executioner fight! Are you prepared to meet your maker? Because he's not happy to see you!
Derinkuyu Tier0 Item changes
Juggernaut Item changes
- "Jabberwocky's Vorpal Sword" Sword now has a 15 to 30% chance to parry when rolled.
- "Grayned the Trusted" polearm now has a 15 to 30% chance to parry when rolled.
Faceless item additions
- 2 new weapons added to Derinkuyu loot lists.
- "Kitimoko's Guard" Offhand Kunai has 15 to 30% chance to parry when rolled.
- "Tokioson's Guard" Offhand Wakizashi has 15 to 30% chance to parry when rolled.
- These two are added to loot tables: "Golsmag" and "TheFallenGod" respectfully.
Witchunter Item changes
- "Zalkorn" Bow now has 15 to 30% chance to parry when rolled.
- "DayBreaker" offhand pistol added to the game with 15 to 30% chance to parry when rolled.
- How a pistol / bow parries? Watch more LOTR(legolas).. kthx. its a game mechanic, not a realistic analogy of use in life.
- New pistol is assigned to "Korvax"
GENERAL MOD CHANGES
New monster added: Goblin Gold Digger
- A very rare monster that will suicide if you don't kill him fast enough.
- If you kill him before he kills himself you will get his loot!
- 50% chance at Magnificent soul, and a lot of gold!
Fame Added 1 name to the fame list to make it 50.
All netherrealms now have a 100% chance to spawn 1 world boss.
- Reworked the damage portion of stone leap to be 100% dependable to happen, previously it was possible to bypass the damage by activating a new skill before it activated.
FAHAKIN WARLOCK encounter
- The 4 stage warlock encounter has been included.
- A new portal has been placed at the start of the NetherMill to allow you to bypass the executioner and try the warlock fight.
- Damage tweaked a bit more.
- Health lowered from 6500/7000 to 4500/5000, this stage of the fight will go a lot quicker.
- Armor lowered by alot as well.
- IMPs should not spawn outside of the area so long as you don't put the boss up against the wall, he can only summon where he has LINE OF SIGHT.
- Improved from where it was.
DRAGON PEAK - Dragon rescue mission!
- Changed all enemy summons to only summon2randomrolls per increase instead of 3.
- Changed summons to not stop until either the Dragon or The Dragon Killer are dead.
- The boss requires 14 waves to spawn instead of 10, as the waves are smaller.
- Killing 6 enemies will roll the next wave, or waiting 30 seconds since the wave last spawned.
- Removed the swarm of spawns when The Dragon Killer spawns.
- Moved all monsters gear around attempting to relax the lag when they enter the game.
- Golden Dragon minions: 1 will spawn from the room logic, 2 will spawn from the boss. (max at any 1 time)
MOD SIZE INCREASE
A lot of files added to the mod behind the scene's preparing for Tier1, and the Ranger. (mod is now over 70 megs).