Re-integration of Kelintors Merchant mod, Synventories released, Fix for compatibility and much more!
Found some corrupted spell files, might fix the issue with other mods and MP. Thank you to BANDIT for tracking it down.
Gravedigger, Elite Gravedigger and Hero Gravedigger
- Health and Armor have been lowered drastically, they maintain their ability to spawn themselves, but no longer 'super hard' to kill
- Health and Mana Potions added to boon vendor
- 3 Player bags -- EACH BAG IS FULLY SORTABLE, unlike most of the ones you find
- 3 Stash bags
- Shared Stash -- Same as before
Features of Selrock include:
- Championworks wave dungeon (will rework this to synergies content)
- Bossworks wave dungeon (will rework this to synergies content)
- Unstable crystal maps
- MONEY CHANGER, want to store gold? Here's where you do it!
- City Portals
- Gold chest dungeons (will likely rework these to synergies spawnclasses, and loot surprises)
- Summonable stashes
- Summonable practice dummies
- Kelintors repeatable quests
A version of it, without any of his mercenaries.
New Teleport robot located in the middle of the tabletop teleports you to SelROCK
Adding a permanent cave entrance to the Gold mine, and removing the Gold Mine