Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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unethical rebel missions (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Suggestions : unethical rebel missions) Locked
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Jul 4 2013 Anchor

Hi!

I just wandered, are these unethical missions copied directly from mount & blade, or why is there some missions like rebel commander asking to kill a merchant who he ows money because he doesnt want to pay his debt? I understand it as dark side / emperial mission, but I think the rebels should be better...

Jul 17 2013 Anchor

I don't know, propably, but in my opinion it's kinda cool that the factions aren't completely black-and-white when it comes to ethics, there can also be assholes in the ranks of the rebels and humanists in the empire. And besides war makes people tough and bitter, so that could also explain it (sorry for overanalysing a possible bug :) .

Swyter
Swyter Dream your Life      Live your Dreams
Jul 19 2013 Anchor

I actually fixed it a bunch of months ago after someone reported that Yoda was a cruel bastard in their game.
Native randomizes commander personalities, we didn't change it until recently, and to make it more interesting the election is proportional. That is, the rebels aren't as prone as the Empire in evilness, only a bit.

Take a look at how it works, the guts. Should be included with the release candidate.

        #faction dependent reputation for commanders -- swyter
        # {module_contants.py:line 885 onwards}
        (store_troop_faction,":lord_fac", ":lord"),
        (try_begin),
          (eq,":lord_fac","fac_galacticempire"), #evil
          (store_random_in_range, ":reputation", 3, 5+1),
        (else_try),
          (eq,":lord_fac","fac_rebelalliance"),  #cool guy
          (store_random_in_range, ":reputation", 6, 7+1),
        (else_try),                              #hutt or neutral
          (store_random_in_range, ":reputation", 0, 8),
        (try_end),
        

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