Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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Taris uppercity (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Suggestions : Taris uppercity) Locked
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Sep 5 2010 Anchor

I made the taris uppercity scene props
the texture isn't good enough, but I did my best.

Mbrepository.com

I'm not sure what the Taris lowercity and middle city's suppose to be like can any one give me some images of what it's like?

edit: oh damb it it's already done!

edit: well maybe I can do some stuff on Coruscant, it might be the hardest one to make in the game

RevanShan
RevanShan Scene Maker
Sep 5 2010 Anchor

I'll have to give it a look. But I've just finished Taris a couple of days ago, so I'll have to think about their use.

But we surely need help with Coruscant. We need skycrapers like those seen in the movies:

Rephus.es
Images.wikia.com

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for the Star Wars game we never had...

Sep 6 2010 Anchor

hmm I could retexture barfs for you. Those are pretty much clones of Corellian style building (What you see on cor).
Same with the platforms on Kamino, those resonate well with cor.

RevanShan
RevanShan Scene Maker
Sep 7 2010 Anchor

You haven't seem much Corellia, right?

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for the Star Wars game we never had...

Sep 10 2010 Anchor

What is the max number of faces the game can take?
Because I've made a lot of models over 10000 faces for Coruscant. Is that OK?

RevanShan
RevanShan Scene Maker
Sep 11 2010 Anchor

I think that is too much. That is probably the limit. But Swyter knows more that I do, I might be mistaking.

Simply try to keep it low on faces. Look, the at-at you made couldn't get in cause it was incredbly high on faces. But the trees and plataforms of Kashyyyk were perfect.

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for the Star Wars game we never had...

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