Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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Shipyard's Merchandise (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Suggestions : Shipyard's Merchandise) Locked
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Oct 5 2010 Anchor

Hi again SWC community

today I come with a probably a bit odd suggestion as unlike the typical suggestion "please include xxx" It actually suggests a slight reduction(whereas I think it would cost a bit more code :D )

we all know the merits of the well distributed shipyards and trade federations outposts, personally I love beeing able to dump my captives there as looking for Slave traders and ransom brokers is a royal pain in the ass. And it's good to know that you'll always find a nice set armor + weapons there. whereas I've never seen any use in the plastic surgeon and only few in the droids parts merchant, well apart from running around as R2D2 with force powers, epic^^
btw: having an invisible torso would be fun aswell!!!!

but it bothers me to see force sensitives at every corner selling me inventrories full of lightsabers and teaching me Uber-Jedi and Sith powers. not only that but quite about every bazar in the galaxy has at least some LS. at some level everybody runs around with a Lightsaber, maybe two, unless you've just invested in force powers but they don't count as they are not balanced ;). I'm not a SW expert but I'm quite sure that lightsabres and force sensitive trainers(just speaking about the "normal" powers that require force push or force lightning) were not that common around the galaxy during the galactic civil war. one should be more dependant on few traveling marchants and masters(in Taverns) that have a small repertory of Lightsabers and/or can train you two or three levels of ONE side for the sabers maybe even together with other interesting things like jedi clothing, holocrons or items.
what about mini quests that give a player the master power or Lords like Yoda, Obi wan, Vader or Palpatine that "sell" it to you, proided they are welcoming enough to you.
for light sabers there could be the option to build it yourself like necromancing in this necormancy mod shade and.... don't quite remember the name^^
this could be the only way to attain a certain level of quality like "lordy"

that was the main suggestion, I'll just add some others that came to mind aswell:
Javas are Droid "merchants" so why not give them a bit more "droid parts" loot and maybe the option to trade with them instead of killing them right away.

I'd really like to hear "star wars - Cantina" in ... well ... cantinas that'd be really nice.

moar loot and most importantly more usefull loot, like lightsabers and mandalorean armor or goods, as food and cargo are often less damaged than enemy armor oh and speeder bikes, they are awfully seldom looted although I often catch a bunch of (imperial) Pilots who have em :/

PS: after you've ported SWC to Warbands, will there be a 1.0 version for m&B in the far future? better: are you intending to update the M&B version(after the next version) at all?

Oct 9 2010 Anchor

So you're saying you'd rather hunt across every planet in the game just to find a single one-handed blue lightsaber instead of all the yellow, red, and green ones you've seen so far?

Because I've been in that situation in previous versions, and it really kinda sucks.

Oct 12 2010 Anchor

well I say that It's strange to get them Virtually everywhere. it does make them far less special than... actually everything expet for Clone wars armor, and maybe E-11s. and as you may have noticed I did not suggest to limit them to standard arms dealers on basars, that, considering the endless variety of LSs, would truely be annoying. there afterall should be ways to get exactly that sword you are looking for not at every corner ;)

Ps: an other suggestion: could travelling merchants be found by travellers? although theShipyard makes most of them superflous beeing able to find that Item/holocron merchant would be sorta convinient. this offcource would be even better when suggestion no 1 is done ;)

Edited by: Ca_Putt

RevanShan
RevanShan Scene Maker
Oct 12 2010 Anchor

I personally think that merchants should be errased from the shipyards. Jedi, rogue clones, platic surgeons and illegal weapon sellers, they were all being hunted by the Empire and where always hidden. Only the droid parts merchant should be able to be around there.

This merchant stuff was included because some people were lazy and didn't want to search for them. But that's the deal with it, right? If you want uber weapons, jedi stuff or change your race look that's the cost. And just to follow canon, you wouldn't be able to find them that easily.

But I do like the idea of having merchants on the shipyards. So I would leave the droid parts merchant, and add other types. For example:
-Droid seller (sells complete droids, basicly droid characters like the energy droid or the B1-battledroid)
-Medic supplies merchant (selling bacta and bacta injectors)
-Protection seller (selling energy shields of all kinds)
-Other normal merchants (the game would choose 1 or 2 types randomly).

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for the Star Wars game we never had...

Oct 12 2010 Anchor

Like the ideas Revan Shan. Ca_Putt seems to have hit the nail on the head. So, one question remains: Have you changed the merchants at the shipyards, or are you going to wait until version 1.0? (Or even do it at all?)

RevanShan
RevanShan Scene Maker
Oct 12 2010 Anchor

9.0.3 is just a number. The next version (9.0.4) is the final version for SWC on MaB (Warband will be worked afterwards). Answering to your question, for Galaxy in Conflict merchants might be changed or maybe they'll stay the same. It depends on wether we work it now or leave it for Warband.

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for the Star Wars game we never had...

Oct 12 2010 Anchor

ha, finaly people don't hate my ideas :DD

good to hear the plans about the merchants, that way modding in the things I suggested will make much more sence(it would be silly to make a submod that removes the merchants from the SY, nobody would download that :DDD )

what about the other suggestions? not hearing "Star wars Cantina" in, ... well Cantinas does really bother me ;)

RevanShan
RevanShan Scene Maker
Oct 12 2010 Anchor

It was included some days ago. In fact it was on the very first versions, but someone took it out.

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for the Star Wars game we never had...

Nov 4 2010 Anchor

Hey, I hope someone is reading this ^^

The idea of the force sensitive Lords to sell lightsabers etc is indeed a good one...
I would go further and say that this shold be the only way to get a LS!
Some miniquests with Vader, Obi, Yoda and Skywalker that will make you their student and give you the option to create your own LS would be awesome.
Or to create Jedi enslaves on some planets like Yavin, Dantooine and (dunno why, I'd just like to see that) Bothawui, Sith Enslaves on Coruscant and (if it's finally there) Dromund Kaas and Korriban, where you receive quests that really are work for Jedis (collecting depts or taxes aer not really hanuorable...).

Well, thinking of LS, I'd like to request another thing:
The Saberhilts in SWC really SUCK (whenever I draw my LS its hilt is getting transparent... also, it's fuckin gross!!)
Could you make some other ones?
I was thinking of one hilt for every color and size (one hilt for blue one handed, one for 1 1/2 handed, one for twohanded...)
In combination with the creation of the own lightsaber it would be sweet to see unique hilts for the players LS...

And finally, a question to Ca_Putt:
Are you german?

RevanShan
RevanShan Scene Maker
Nov 4 2010 Anchor

Hilts are limited for the light effect, we'll have to wait for warband I think.

--

for the Star Wars game we never had...

Nov 4 2010 Anchor

well yes, how did you find out? is my english That crappy?^^



OR did you check my profile ;P

Nov 4 2010 Anchor

The lightsaber quests sound interesting.

Ca_Putt your profile shows up as empty to me. I can't see your age, country, rank, etc. on the right side
:S

Edited by: Swyter

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Nov 5 2010 Anchor

Damn...
Revan, could the transparent-saberhilt-problem be fixed before the warband-version is released? It's really annoying..

@Ca_Putt
No, I just thought that "Caputt" is a german word, it's "damaged" or "destroyed", isn't it?
Where exactly are you living?

Swyter
Swyter Dream your Life      Live your Dreams
Nov 5 2010 Anchor

Darigaaz wrote: Damn...
Revan, could the transparent-saberhilt-problem be fixed before the warband-version is released? It's really annoying..


No, Mount&Blade doesn't support multi-material weapons. I did my best to make it "not-too-obvious" but it's a hardwired limitation.
If you look the hilts when the weapon it's off and attached to the player waist, you can see that the metallic shines are fine. :rambo:

Edited by: Swyter

Nov 5 2010 Anchor

Yeah, when deactivated it's all fine... hmm... will it be possible in the warband-version?

Swyter
Swyter Dream your Life      Live your Dreams
Nov 5 2010 Anchor

Yeah, technically it's done :)
You can wait for a good bunch of improvements from codename 'crunchie'.

Edited by: Swyter

xXChuck_norrisXx
xXChuck_norrisXx chuck norris was born in a log cabin he built with his own two hands.
Dec 12 2010 Anchor

I think that the force sensitive merchants and teacher people, should be hidden in areas due to the fact that jedi are being hunted down in the galactic civil war.
What would be really cool is if you could get a jedi master to teach you this stuff. Have any of you people played that mod for mount&blade where you get to cast magic? Well, you would learn a spell and it would be stored in the HUD, and you would be able to cast it from there, you wouldnt have to equip it in the inventory menu or anything. so you could have like 12 different spells in this menu in the HUD and select one and just fire away. But you would have a meter and you would eventually run out of magic power so you would have to use a potion. so, if you could do that same thing but with force powers, that would be awesome and the force powers would be like a talent instead of a weapon that needs ammo. But dont include the potion part, this isn't D&D's

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