Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.
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Shipyard's Merchandise | Locked | |
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Oct 5 2010 Anchor | ||
Hi again SWC community today I come with a probably a bit odd suggestion as unlike the typical suggestion "please include xxx" It actually suggests a slight reduction(whereas I think it would cost a bit more code ) we all know the merits of the well distributed shipyards and trade federations outposts, personally I love beeing able to dump my captives there as looking for Slave traders and ransom brokers is a royal pain in the ass. And it's good to know that you'll always find a nice set armor + weapons there. whereas I've never seen any use in the plastic surgeon and only few in the droids parts merchant, well apart from running around as R2D2 with force powers, epic^^ but it bothers me to see force sensitives at every corner selling me inventrories full of lightsabers and teaching me Uber-Jedi and Sith powers. not only that but quite about every bazar in the galaxy has at least some LS. at some level everybody runs around with a Lightsaber, maybe two, unless you've just invested in force powers but they don't count as they are not balanced . I'm not a SW expert but I'm quite sure that lightsabres and force sensitive trainers(just speaking about the "normal" powers that require force push or force lightning) were not that common around the galaxy during the galactic civil war. one should be more dependant on few traveling marchants and masters(in Taverns) that have a small repertory of Lightsabers and/or can train you two or three levels of ONE side for the sabers maybe even together with other interesting things like jedi clothing, holocrons or items. that was the main suggestion, I'll just add some others that came to mind aswell: I'd really like to hear "star wars - Cantina" in ... well ... cantinas that'd be really nice. moar loot and most importantly more usefull loot, like lightsabers and mandalorean armor or goods, as food and cargo are often less damaged than enemy armor oh and speeder bikes, they are awfully seldom looted although I often catch a bunch of (imperial) Pilots who have em :/ PS: after you've ported SWC to Warbands, will there be a 1.0 version for m&B in the far future? better: are you intending to update the M&B version(after the next version) at all? |
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Oct 9 2010 Anchor | ||
So you're saying you'd rather hunt across every planet in the game just to find a single one-handed blue lightsaber instead of all the yellow, red, and green ones you've seen so far? Because I've been in that situation in previous versions, and it really kinda sucks. |
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Oct 12 2010 Anchor | ||
well I say that It's strange to get them Virtually everywhere. it does make them far less special than... actually everything expet for Clone wars armor, and maybe E-11s. and as you may have noticed I did not suggest to limit them to standard arms dealers on basars, that, considering the endless variety of LSs, would truely be annoying. there afterall should be ways to get exactly that sword you are looking for not at every corner Ps: an other suggestion: could travelling merchants be found by travellers? although theShipyard makes most of them superflous beeing able to find that Item/holocron merchant would be sorta convinient. this offcource would be even better when suggestion no 1 is done Edited by: Ca_Putt |
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Oct 12 2010 Anchor | |
I personally think that merchants should be errased from the shipyards. Jedi, rogue clones, platic surgeons and illegal weapon sellers, they were all being hunted by the Empire and where always hidden. Only the droid parts merchant should be able to be around there. This merchant stuff was included because some people were lazy and didn't want to search for them. But that's the deal with it, right? If you want uber weapons, jedi stuff or change your race look that's the cost. And just to follow canon, you wouldn't be able to find them that easily. But I do like the idea of having merchants on the shipyards. So I would leave the droid parts merchant, and add other types. For example: -- for the Star Wars game we never had... |
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Oct 12 2010 Anchor | ||
Like the ideas Revan Shan. Ca_Putt seems to have hit the nail on the head. So, one question remains: Have you changed the merchants at the shipyards, or are you going to wait until version 1.0? (Or even do it at all?) |
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Oct 12 2010 Anchor | |
9.0.3 is just a number. The next version (9.0.4) is the final version for SWC on MaB (Warband will be worked afterwards). Answering to your question, for Galaxy in Conflict merchants might be changed or maybe they'll stay the same. It depends on wether we work it now or leave it for Warband. -- for the Star Wars game we never had... |
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Oct 12 2010 Anchor | ||
ha, finaly people don't hate my ideas D good to hear the plans about the merchants, that way modding in the things I suggested will make much more sence(it would be silly to make a submod that removes the merchants from the SY, nobody would download that DD ) what about the other suggestions? not hearing "Star wars Cantina" in, ... well Cantinas does really bother me |
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Oct 12 2010 Anchor | |
It was included some days ago. In fact it was on the very first versions, but someone took it out. -- for the Star Wars game we never had... |
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Nov 4 2010 Anchor | ||
Hey, I hope someone is reading this ^^ The idea of the force sensitive Lords to sell lightsabers etc is indeed a good one... Well, thinking of LS, I'd like to request another thing: And finally, a question to Ca_Putt: |
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Nov 4 2010 Anchor | |
Hilts are limited for the light effect, we'll have to wait for warband I think. -- for the Star Wars game we never had... |
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Nov 4 2010 Anchor | ||
well yes, how did you find out? is my english That crappy?^^ OR did you check my profile ;P |
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Nov 4 2010 Anchor | ||
The lightsaber quests sound interesting. Ca_Putt your profile shows up as empty to me. I can't see your age, country, rank, etc. on the right side Edited by: Swyter --
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Nov 5 2010 Anchor | ||
Damn... @Ca_Putt |
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Nov 5 2010 Anchor | |
No, Mount&Blade doesn't support multi-material weapons. I did my best to make it "not-too-obvious" but it's a hardwired limitation. Edited by: Swyter |
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Nov 5 2010 Anchor | ||
Yeah, when deactivated it's all fine... hmm... will it be possible in the warband-version? |
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Nov 5 2010 Anchor | |
Yeah, technically it's done Edited by: Swyter |
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Dec 12 2010 Anchor | |
I think that the force sensitive merchants and teacher people, should be hidden in areas due to the fact that jedi are being hunted down in the galactic civil war. |
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