Star Wars Conquest is a Mount&Blade; module which transforms a medieval world into the far, far away galaxy... with the same premises than the original game, this module offers an open sandbox where the player can do anything he wants. Based on a Galactic map and hundreds of planets.

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ARCs vs clones? (Games : Mount & Blade : Mods : Star Wars Conquest : Forum : Off-Topic Talk : ARCs vs clones?) Locked
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Nov 3 2010 Anchor

hi guys. just wondering what's the difference between normal clones and ARC clones, appart from the fact that ARC's need a bit more experience than normal clones to upgrade.

RevanShan
RevanShan Scene Maker
Nov 4 2010 Anchor

The truth... I don't now. Actually ARC should be better in all terms, even on equipment. But I've just had an idea to make that work, changing the upgrade path.

Instead of the soldier upgrading to sergeant and arc sergeant... he could only go sergeant. But then the sergeant could go leutenant or arc sergeant. From that arcs would upgrade until arc captain, but their path wouldn't get to the clone commander. That way it's perfectly balanced.

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for the Star Wars game we never had...

Nov 4 2010 Anchor

IMO there are too many captains, ARCs and commanders around in a normal firefight.
what about adding some middle ground? like clone commandos or 501s troopers , I mean, my standard infantry troops are lieutenants and ARC lieutenants, those guys should be very pricy, have the same combat efficiency that most soldiers and have some logistic's skills, a higher trainer or tactics skills for example, to discourage having many of them, and encourage their use as logistic units, so that the bulk of your army would be troopers, commandos, sargents and so.

just an idea.

Edited by: martov

RevanShan
RevanShan Scene Maker
Nov 4 2010 Anchor

Clone commandos or 501s troopers couldn't go in the normal clone upgrade path. Commandos are just too uber to let the upgrade tree be balanced. And the 501 is a legion, not a class. If the 501 is made some day they would get their own.

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for the Star Wars game we never had...

Nov 7 2010 Anchor

ARCs are supposed to be better than commandos in every way. :confused:

also, the 501s legion is formed by elite clones, but I cant recall how they were called.

Edited by: martov

RevanShan
RevanShan Scene Maker
Nov 7 2010 Anchor

ARCs are better that commandos in every way, yes, except in equipment, in which they get completely owned. Commandos even have a personal shield...

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for the Star Wars game we never had...

Nov 7 2010 Anchor

yeah you are right :redface:

Nov 9 2010 Anchor

Even though commandos and the 501st can't be done I think something should be done so that not all armies end up being full of captains, commanders and officers when you have an army full of elites. It doesn't make sense

RevanShan
RevanShan Scene Maker
Nov 9 2010 Anchor

I don't like the idea of high officers neither. But not only for that, many trees need an overhaul.

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for the Star Wars game we never had...

Dec 6 2010 Anchor

how about like u can only have 1 commander 4 captains and ect. somone should look that shizz up on how many is in a battalion

RevanShan
RevanShan Scene Maker
Dec 7 2010 Anchor

Well. In case of the clone troopers I don't see it is much of a problem. In the battlefront series the amout of commanders was like 4 or more per normal soldier. It might not me canon accurate, but considering that you are free to rank your soldiers and that at the beginning all of them are normal... It is accurate enough.

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for the Star Wars game we never had...

Dec 7 2010 Anchor

RevanShan wrote: Well. In case of the clone troopers I don't see it is much of a problem. In the battlefront series the amout of commanders was like 4 or more per normal soldier. It might not me canon accurate, but considering that you are free to rank your soldiers and that at the beginning all of them are normal... It is accurate enough.

but dude did not they promote on the spot? so why not u can reach a maxium limit u set maybe? just a suggestion

RevanShan
RevanShan Scene Maker
Dec 8 2010 Anchor

I dunno if that is possible.

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for the Star Wars game we never had...

Dec 8 2010 Anchor

Yes, it is possible, but I don't know whether it is worth Swyter's time. Continuing on that thought, I think that it would be neat to make a script that upgrades your troops every level that they earn. Currently they just gain better stats when you upgrade the troop type, but there should be something to upgrade stats every xp level.

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Dec 12 2010 Anchor

Revan... Please do not reference SW:Battlefront like that. You know too damn well that those were actually Galactic Marines, not commanders. The actual ratio of commanders per privates is, according to canon, at least 1 : 576. I agree that there should be a script to make an officer for each certain number of troops, for example, in ten clones, one turns into a seargent (also, no need for major stat changes except maybe leadership and tactic), one in four seargents turns into a liutenant etc. and this could also work for other troops, not just clones, like the battledroid ranks, stormtrooper officer and so on. I believe it is worth Swyter's time, as it shouldn't be very hard or time consuming.

RevanShan
RevanShan Scene Maker
Dec 12 2010 Anchor

I'm talking about the clones.

The jet trooper is actually a saergeant, the sharpshoter a captain... And in the alfa even the commander was in. Maybe we could take these troops as elite instead as officer ranks, but which are suposed to be more canon?

I personally loved jet troopers, and leutenants as ARC soldiers was very common, so I wouldn't mind to have no limit for these low ranks. But captains (red) and commanders (yellow) is different.

And the imperial tree, even if we accept the existence of stormtrooper officers, should get revamped.

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for the Star Wars game we never had...

Dec 12 2010 Anchor

No, Revan, SW:Battlefront is uncanon in this aspect. It's the game's interpretation.
The heavy trooper exists only in this game. The rocket launcher is a weapon used by any trooper when needed, usually one per squad. The ARC trooper that represented this type in-game doesn't usually use that weapon specifically. ARC troopers were rare.
The engineer is actually a pilot with a weapon unique to this game. Standard rank is private.
The sniper is another horrible misinterpretation. The sniper weapon only appears in this game, and the colour is actually that of a captain, who led companies of 144 men. Standard rank of sniper is private.
The commander is even worse. It's a Galactic Marine with a shoulder-mounted Gatling. Galactic Marine standar rank is private.
The jet trooper wears seargent armour, who led squads of 9. Jet troopers didn't really wear seargent armour, and their standard rank was also private.

Do your homework.

Edited by: CaptainLux

RevanShan
RevanShan Scene Maker
Dec 30 2010 Anchor

I know all that, don't worry.

Only note: the BF heavy trooper is uncanon, but heavy troopers exist. They are the ones using superior armor and weaponry, specially on the ranks of the Empire and Rebels.

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for the Star Wars game we never had...

Jan 2 2011 Anchor

But not with clones, which is what we're talking about here. Sure, there'd be a heavy weapons specialist, dragging a rocket launcher around, but his rank would still be private.

Jan 2 2011 Anchor

When you guys are listing of ranks, are you talking about starting ranks for that group?

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Jan 2 2011 Anchor

...What?

Jan 2 2011 Anchor

You said that a heavy weapons specialist would be a private. So, do you mean he is an enlisted soldier (i.e. private - sergeant)?

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Jan 2 2011 Anchor

I still don't quite know what you mean. They all bore the rank of private, except officers (seargent, lieutenant, captain, commander etc.), the difference was in training, necessity and personal 'preferences only.
I'm not familiar with real world ranks, if that's what you're asking.

Jan 2 2011 Anchor

I guess I am thinking of modern-day ranks where an enlisted soldiers starts as a private and can gain a rank up through sergeant. Officers start at lieutenant and go up from there. I figured Star Wars was the same way.

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Jan 2 2011 Anchor

No, clones are bred the same rank they then serve all their life, with rare exceptions being promoted for extraordinary actions.

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