UPGRADING TO SUPCOM2020 MOD! JOIN THE DISCORD FOR DETAILS. A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.

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Add media Report RSS Supreme Commander 2 0 1 3 Mod - Version 1.0 (view original)
Supreme Commander 2 0 1 3 Mod - Version 1.0
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HoT_Ho11oW_PoiNT Author
HoT_Ho11oW_PoiNT - - 161 comments

Recyclers now auto-reclaim living units before seeking out wrecks to suck up (they only sucked up wrecks in 'vanilla', or manual reclaim of living units, now its automatic).

Also the Recycler has been named the Repulsecycler, anyone want to guess why? Muhahaha!

Also worth mention are the new colours of units on the battlefield, which have been adjusted in the mod to not look as toy like as they did in the original version of the game.

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TheOmegaPyro
TheOmegaPyro - - 391 comments

I'm guessing you mean "enemy units" not just "living" no matter what the faction.

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HoT_Ho11oW_PoiNT Author
HoT_Ho11oW_PoiNT - - 161 comments

Yes enemy units only.

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NeoGhostExcalibur
NeoGhostExcalibur - - 28 comments

Great work hollow :)
But what the repulsecycler mean? lol

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HoT_Ho11oW_PoiNT Author
HoT_Ho11oW_PoiNT - - 161 comments

That is also now has a 'Repulsor' ability that will push nearby units out of firing range (like the Magnetron but less force to it, and only repulse, no attract). Pretty much if used correctly it can make the Cybran Turtle a decent option (whereas before it was not really, in either vanilla or earlier 2013 versions.).

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Just over a week left to wait for the release of Version 1.0