Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.

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Changes I've made for next version of Super Star Wars. Higher POP cap for the big ships, lower credit income for planets, and a Mand'alor.

Posted by Admiral-Ace on Apr 13th, 2013

Changes I've made for next version of Super Star Wars.

I've raised the population value of Capitals, Super Capitals, and the large Frigates. The Eclipse changed to 25, Executors are 16, Dauntless-class is 9, Home One-class, Aggressor-class and Lucrehulks are 10,  Kedalbe-class is 8, and MC80 Liberty-class, Imperial I and II Star Destroyers are 7. Venator and Victory-class Star Destroyers are 5, Alliance Assault Frigates, Dreadnought Cruisers, Munificent Frigates, and Gladiator SDs are changed to 4. Fighters, Bombers, Corvettes, and other Frigates have the same population value. I've also changed the population value for the Death Stars. In Galaxy view the Death Stars have a Pop Value of 250, while in actual space battles they have a pop value of 30. This will leave you with a Pop Cap of 25 after bringing in a Death Star.

Changes to income - I lowered the credit income for most of the planets. A lot of the planets had a income of 200 to 300 credits, I lowered them back down so most are anywhere from 30 to 190 credits. I made they too high in the first version. Also I limited economic structures so some can only be built on certain planets and you can now only build one mining facility per planet.

Asteroid Mining Facilities can only be built on Endor, Polis Massa, Hoth, Mustafar, Dagobah, Utapau, Alzoc III, Vergesso Asteroids, Tatooine, Geonosis, Atzerri, Fondor, Thyferra, NalHutta, Honoghr, Kessel, Alaris Prime, Sarapin, Byss, Fresia, Myrkr, Wayland, Polus, Ilum, Dathomir, Yaga Minor, Yavin, and Jabiim.

Trade Ports can only be built on Mustafar, Sullust, Utapau, Tatooine, Geonosis, Atzerri, Fondor, Thyferra, NalHutta, Alaris Prime, Byss, Fresia, Polus, Yaga Minor, Jabiim, Kashyyyk, Trandosha, MonCalimari, Mandalore, Felucia, Taris, Imdaar, Muunilinst, Yaga Minor, Dantooine, Bonadan, Coruscant, Carida, Anaxes, Ralltiir, Corulag, Rendili, Manaan, Denon, Balmorra, Kuat, Corellia, Bestine, Abregado Rae, Duro, Bothawui, Naboo, Eriadu, Bespin, Kamino, Rothana, and Ryloth.

Mining Facilities can only be built Yavin, Alzoc III, Trandosha, Mustafar, Despayre, Imdaar, Polis Massa, Alaris Prime, Abregado Rae, Aeten II, Bespin, Bonadan, Eriadu, Felucia, Fondor, Geonosis, Hoth, Hypori, Ilum, Jabiim, Kessel, Mandalore, Muunilinst, Myrkr, Nal Hutta, Polus, and Ryloth.

Changed the Build Cost of the Eclipse to 74,000 and only one can be built now. Executor-class SSDs changed to 62,000 credits and only the Hero varaints can be built. I removed the non-hero SSDs. PLEASE DO NOT ASK ME TO CHANGED TO THE COST OF THE SSDs TO A HIGHER COST. THIS IS THE FINAL COST AND WILL NOT BE CHANGED. ANY COMMETS SAYING TO MAKE THEM COST MORE WILL BE DELETED!

I've added a new hero to the mod, Mand'alor Fenn Shysa, who is part of the Pirate Faction. He only appears on Mandalore. I added Mandalorian units to the Pirates so I could use them as a parital Mandalorian faction.

Lusankya - General Wedge Antilles

As you already know the Rebellion can built the Lusankya if they control Thyferra. The Lusankya is actually more powerful than a Imperial Executor-class and has lasercannons for use against starfighters. Also with control of Kuat, they can also build a Mandator Dreadnaught.

I hate to do it, but I'll be removing the Bothan, Mon Cal, Twi'lek Rebel soldiers, since I couldn't fix the problem with them not firing.

The Rebel Soldiers and Stormtroopers back to squads and are no longer individual units. I added some extra garrison slots to the transports and bunkers. Gallofree HTTs have 14 garrison slots, The Juggernaut has 16 slots and all bunkers can now garrison up to seven squads or heroes, changed from five.

I removed the Dominator SD and Vindicator Cruiser from the mod, I didn't like the models I used for them and because the Vindicator isn't needed. I will mostly likey get a different model for the Dominator.
The Empire can no longer build Procurator Battlecruisers and Mandator Dreadnaughts. I'm considering removing the Procurators from the game.

Each of Death Squadron's Star Destroyers can now be built, but only if the Accuser is in orbit of a Capital ship planet. So the Executor no longer spawns these, but it still has two Interdictor Cruisers.


Skirmish Upgrades

In Skirmish, most have already seen the Research Ships and defense stations. These were used since there was so many new units. This stations are kinda like the shipyards found in Z's FOC mod. The only difference is they deploy onto the map instead of being already there. Also to answer a question most have asked, the reason starfighters and bombers disappear at higher starbase levels is cause at that level you'll have Liberator Cruisers, Gladiator SDs, MC80s and ISDs, which can spawn those squadrons. Remember this isn't like the original game where most of the ships, mostly the rebels, don't have fighter bays. Plus you might want those 5 extra unit population that used for those X-wings and Y-wings to bring out one extra capital ship you really needed.

Skirmish Upgrades

Even with that second starbase, there still isn't enough room for all those ships so I've added shipyard upgrades for unlocking those extra starships. They include for the Rebels, Corellian Engineering Corp, Mon Cal Shipyards, SoroSuub, and Kuat Drive Yards, for the Empire it's Sienar Fleet Systems and Kuat Drive Yards.

******New Planets********

A few new planets.

The Tropic Island planet, Kothlis

New Planet - Kothlis

The Frosty Planet, Fest


The Smuggler's Moon, Nar Shaddaa

Nar ShaddaaThe Smuggler's Moon

MOD STATS: (As of adding this update)
Page Visits -- 359,237
Rank -- 82 of 19,021
Watchers -- 381 members

Post comment Comments
LucianoStarKiller Apr 13 2013, 9:32am says:

good changes, makes the game last a bit more
if people are so desperate to increase the value they can do themselfs, its as easy as it can be

+1 vote     reply to comment
501stcaptainrex Apr 13 2013, 9:56am says:

Oh, you improved my nar shaddaa map a lot! If you need any maps you can still pm me btw.

+1 vote     reply to comment
OsoDEADLY Apr 13 2013, 11:16am says:

THE ISSUE WITH THE MON CAL, BOTHAN AND TWI LEKS CAN BE FIXED BY MAKING THEM GET CLOSER, Everytime i play and see an enemy i have to move them a small bit closer to them and they start firing

+1 vote     reply to comment
alenoguerol Apr 13 2013, 2:01pm says:

its looking great

+1 vote     reply to comment
contheone Apr 13 2013, 5:42pm says:

keep up the good work!!!!!!!!!

+1 vote     reply to comment
danielmiguenes Apr 16 2013, 7:08pm says:

The update is not working.

+1 vote     reply to comment
Admiral-Ace Apr 16 2013, 7:38pm replied:

What update is not working?

+1 vote     reply to comment
danielmiguenes May 3 2013, 6:58pm replied:

version 2.0 it is not working.

+1 vote     reply to comment
Admiral-Ace May 3 2013, 8:53pm replied:

2.0 is not out yet.

+1 vote     reply to comment
Guest May 5 2013, 10:05pm replied:

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danielmiguenes May 7 2013, 4:30pm replied:

When will it come out?

+2 votes     reply to comment
Tiktaattori Apr 19 2013, 1:12am says:

when will this update be released.

+1 vote     reply to comment
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Darth_Weasel Apr 24 2013, 2:25pm says:

is there a limit to how many super star destroyers can be present at a time per team in a battle?

+1 vote     reply to comment
Admiral-Ace Apr 24 2013, 5:06pm replied:

If it's GC, maybe one or two, but they cost alot so maybe just one. In skirmish, none, I've removed the SSDs.

+1 vote     reply to comment
Darth_Weasel Apr 24 2013, 6:29pm replied:

thats great because in the current version the computer takes in like 3 at a time and they end up killing everything i throw at them before i can even take there shields down.

also does admiral garn (i think thats the one) still spawn a mandator and a couple procreators?

+1 vote     reply to comment
Admiral-Ace Apr 25 2013, 2:08am replied:

He does, but he no longer spawns in at Tech 5 like he used to. You now have to build him at Kuat with a Level 5 starbase for 82,000 credits. That's more than a normal SSD since it has those three ships. The Procurators will be removed.

0 votes     reply to comment
Darth_Weasel Apr 25 2013, 8:49am replied:

What does he spawn instead of procurators?

+1 vote     reply to comment
Admiral-Ace Apr 25 2013, 4:26pm replied:

Nothing, they are just removed. But the Pride of the Core is still there.

0 votes     reply to comment
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