Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.

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Media RSS Feed Report media General Madine's Hammerhead (view original)
General Madine's Hammerhead
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WhiteEarl May 30 2013, 1:30am says:

How can have it small crafts when its really small ship
? with no hangar of course

+1 vote     reply to comment
Admiral-Ace Author
Admiral-Ace May 30 2013, 1:56am replied:

They did have hangars, the Hammerheads could carry 12 Aurek Starfighters.

+1 vote   reply to comment
Shadow0 May 30 2013, 10:31am replied:

^-- That, and don't forget that the scale in Empire at War is waaaaaaaaaaaaaaaaaaay off :O

Also, what ship are you planning on adding in there stead, then?

+1 vote     reply to comment
niceboat May 30 2013, 11:48am replied:

You can change the scale to be more accurate, but the maps need to be waaaaaaaaaaaaaay bigger to fit in a Super Star Destroyer, or smaller ships like hammerhead need to be waaaaaaaaaaaay smaller, and fighters need to be invisible to fit the correct scale.

+4 votes     reply to comment
Darth_Weasel May 30 2013, 11:58am says:

perhaps have a way to build them on less valuable worlds? say some of the outer rim worlds that have little actual value like tatooine?

+1 vote     reply to comment
Admiral-Ace Author
Admiral-Ace May 30 2013, 3:38pm replied:

That's what I've already done with the Hammerheads. I just want Madine to have the only Hammerhead.

+1 vote   reply to comment
darklordzx5 May 30 2013, 11:00pm says:


only ONE hammerhead? no buidable anymore? ... but some people love hammerheads... it have an awesome and yet simple design.

+1 vote     reply to comment
Admiral-Ace Author
Admiral-Ace May 31 2013, 12:12am replied:

There still in skirmish and they still replace the Pirate Frigate.

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Darth_Karvak Jun 1 2013, 10:20am says:

personally, i think removing buildable hammerheads is a really BAD idea... i love them as much as i love Venators, and would not see much point in playing this mod if there would be only the one hammerhead, with weak hull HP a **** ton of lasers and 12 fighter squadrons???????? seems like the hammerhead would just be a **** up that nobody would want to use if you did that...

more over why would you want a hero to have the only hammerhead??

it is "super" star wars... i would love to be able to build hammerheads as well as venators and other such awesome-aties :D

just saying :)

+1 vote     reply to comment
Admiral-Ace Author
Admiral-Ace Jun 1 2013, 5:50pm replied:

It's a 4000 year old ship, so it's hull armor is inferior to other ships, it doesn't have a lot of lasers, and if you don't see a point in playing a mod with one Hammerhead, even though I said they're still in skirmish, then don't play it.

+2 votes   reply to comment
Darth_Weasel Jun 2 2013, 3:12pm replied:

i personally just love the ship and have fun taking fleets of them against planets. i'd think they would fit as a rebel alliance only ship but its your mod dude so do what u want.

+1 vote     reply to comment
Vrishnak92 Dec 1 2013, 6:17am replied:

You can technically makes this ship rebuild able in conquest, just open up the corespondent xml files & edit it in. Changing an XML file is one of the simplest things you could do to mod compared to most modding out there(albeit it is quite an eyestrain).

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Sun_Xiaomei Oct 20 2013, 12:38pm replied:

Personally, I am wondering how did even ONE Hammerhead survive that long. As you said, it's 4000 year old ship, since probably everyone who played KOTOR 1 and 2 can remember that they existed in time of Revan and the Exile, and that WAS ~4000 years ago.

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Decided to give Crix Madine a very unique ship to use in space, a Hammerhead. It's hull armor is very weak compared to the modern ships, but has strong shields to make up for it. It's armed with two dual turbolasers, two ion cannons, four lasercannons, four point defense lasers, and has X-wings and Y-wings.

I'll be removing the buildable Hammerheads and replace them with another ship.

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May 30th, 2013
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