Same mod, different name, The Galactic Empire, the Rebel Alliance, the Black Sun Pirates, and the Droid Empire, fight for control of the galaxy.

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RSS feed Report content General Madine's Hammerhead (view original)
General Madine's Hammerhead
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WhiteEarl
WhiteEarl

How can have it small crafts when its really small ship
? with no hangar of course

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Admiral-Ash Author
Admiral-Ash

They did have hangars, the Hammerheads could carry 12 Aurek Starfighters.

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Shadow0
Shadow0

^-- That, and don't forget that the scale in Empire at War is waaaaaaaaaaaaaaaaaaay off :O

Also, what ship are you planning on adding in there stead, then?

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niceboat
niceboat

You can change the scale to be more accurate, but the maps need to be waaaaaaaaaaaaaay bigger to fit in a Super Star Destroyer, or smaller ships like hammerhead need to be waaaaaaaaaaaay smaller, and fighters need to be invisible to fit the correct scale.

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Darth_Weasel
Darth_Weasel

perhaps have a way to build them on less valuable worlds? say some of the outer rim worlds that have little actual value like tatooine?

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Admiral-Ash Author
Admiral-Ash

That's what I've already done with the Hammerheads. I just want Madine to have the only Hammerhead.

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darklordzx5
darklordzx5

wait.

only ONE hammerhead? no buidable anymore? ... but some people love hammerheads... it have an awesome and yet simple design.

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Admiral-Ash Author
Admiral-Ash

There still in skirmish and they still replace the Pirate Frigate.

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Darth_Karvak
Darth_Karvak

personally, i think removing buildable hammerheads is a really BAD idea... i love them as much as i love Venators, and would not see much point in playing this mod if there would be only the one hammerhead, with weak hull HP a **** ton of lasers and 12 fighter squadrons???????? seems like the hammerhead would just be a **** up that nobody would want to use if you did that...

more over why would you want a hero to have the only hammerhead??

it is "super" star wars... i would love to be able to build hammerheads as well as venators and other such awesome-aties :D

just saying :)

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Admiral-Ash Author
Admiral-Ash

It's a 4000 year old ship, so it's hull armor is inferior to other ships, it doesn't have a lot of lasers, and if you don't see a point in playing a mod with one Hammerhead, even though I said they're still in skirmish, then don't play it.

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Darth_Weasel
Darth_Weasel

i personally just love the ship and have fun taking fleets of them against planets. i'd think they would fit as a rebel alliance only ship but its your mod dude so do what u want.

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Vrishnak92
Vrishnak92

You can technically makes this ship rebuild able in conquest, just open up the corespondent xml files & edit it in. Changing an XML file is one of the simplest things you could do to mod compared to most modding out there(albeit it is quite an eyestrain).

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Sun_Xiaomei
Sun_Xiaomei

Personally, I am wondering how did even ONE Hammerhead survive that long. As you said, it's 4000 year old ship, since probably everyone who played KOTOR 1 and 2 can remember that they existed in time of Revan and the Exile, and that WAS ~4000 years ago.

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Description

Decided to give Crix Madine a very unique ship to use in space, a Hammerhead. It's hull armor is very weak compared to the modern ships, but has strong shields to make up for it. It's armed with two dual turbolasers, two ion cannons, four lasercannons, four point defense lasers, and has X-wings and Y-wings.

I'll be removing the buildable Hammerheads and replace them with another ship.

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