I have been recently distraught by my coming and going Dreams and Nightmares. as disturbing as they may be, they are incredibly familiar to me. Infact, they almost remind me of the places i've seen, been to, and so forth. And it's almost as if i'm seeing flashbacks of this very castle's chambers.[br]When i was being given a tour back when i first got here, the Baron had showed me a handful of the chambers that were here. the Dungeon, Gallery, Storage, and the Artifactual Chambers. These chambers seem to be appearing in my Dreams, but the one that is most commonly appearing, is the Artifactual Chamber. And inside it... A glowing orb of brilliant blue light. I have to find some answers...And i know where i must go

RSS Reviews  (0 - 10 of 28)

Very nice and original mod. I like concept od the castle interieur and laso underground is very good.

Great custom story, wholesome, and enjoyable, exploring to be done, interesting story, and good ending. Well done, good map design too, worth a play.

8

Humeba says

Agree Disagree

Very good.

10

Absolutely stunning.

10

kiddi says

Agree Disagree

realy good thanks

not really fun at all, severely lacking an interesting story or any scares at all. no sense of urgency throughout the entire game. not bad for first time players but not all that enjoyable.

Really enjoyed it. could have been bigger though...

5

GoodGamePlayer says

May contain spoilers Agree Disagree

For me, not enjoyable. Design was the first thing that caught my eye. I told myself the custom story would be a great one. It turned out that the design is some kind of desperate attempt to make a good looking map, because the only detail is lot and lot of boxes and barrels. No originality at all, the maps are just filled with boxes and barrels. Another bad thing for me - puzzles. Perhaps they wouldn't be that bad if they had been intelligently made. I only found one door in each hall, the other was "hidden" in the shades due to the correct gamma setting. That may be my mistake, I get that. What made me angry was the puzzle in the tools room or whatever it was called. Crowbar, acid - and what next? Let's say I am dumb and couldn't find the panel. What to do next was the AUTHOR'S unintelligent puzzle. The key was dropped, I heard that, but where the hell was it? A rusty key, hardly visible, absolutely no hint about the key.
The scoring rods. Really? Nice thing, a sidequest, that's okay. But why the hell do you put it there when they cannot be picked? First you put one into a barrel remains and it's hard to find a spot from which you can pick it up. But then, one in the tunnel, underwater. Cannot be picked from ANY spot. GOD!
Finally the ending. Senseless. If at least there was a text, something like "the slime caught me, it's my end", but no, nothing like that. Just slime and.. end.

This was a short yet sweet mod.
The story was simple yet effective.
The Castle was well designed as was each area.
Atmosphere and Music was used correctly.

8/10!

Cool!