Ten mod wymaga zainstalowanego dodatku JUSTINE !!!

-Udzielam zgodę do kręcenia serii z tego moda pod warunkiem umieszczenia w filmiku informacji o moim kanale youtube oraz do tej stronki tego modaLink do kanału: Youtube.com

ZNANE BUGI:- By sprawdzić, czy w ostatniej mapie dobrze podpiąłeś koła, czekaj na efekt "sanity"  - nie zawsze przypięte koło da taki efekt, gdyż nie każde wszędzie pasuje. Musi się to stać 3 razy, osobno dla każdego koła zębatego- W poziomie "Kanały" dźwignie mogą się zablokować. Stań z boku, aby je pociągnąć w drugą stronę


This mod requires Patch JUSTINE !!!

You have my full permission to upload gameplay videos you create of the mod on the condition that you add the link to my YouTube channel ( Youtube.com ), and the mod's ModDB page ( Moddb.com ) to your video description. 

KNOWN BUGS/GLITCHES:- In order to know if the cogwheels are attached properly to their respective spokes, you must wait for the blue screen sanity gain effect - if you attach a cogwheel to a spoke and there will be no such effect, it means the cogwheel fits a different spoke. It must happen 3 times (for all 3 cogwheels respectively)- In the Sewers level, you may not be able to grab the levers on the machine. If the interactivity hand crosshair does not appear, try to grab the levers from a different angle. 


You had both loving parents and sister Kate. Your dad was very good engineer and studied alone black magic. Your sister sometimes stolen his books about evil power which possessed her soul. She together with Michael tested alchemy and magic on prisoners after on castles employees too. She beat you and locked in the prison cell but you STILL ALIVE. Now in the castle everyone's dead except your sister and you. You know what is her main goal. Your cell is opened after five years.


- Increases monsters AI,
- Around 2-3 hours playing (most dependent from player),
- Custom Sounds & Music,
- Random sounds and particle encounter,
- Good level detail,
- Not hated stuck moments,
- Puzzles,
- Much more,

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Basement - Laboratory Basement - Tools Room Damaged Library
Blog RSS Feed Report abuse Latest News: 15-11-2013 Realesed Date - Beta Tests

0 comments by Paulpolska on Nov 6th, 2013

If everything will be good and voice acting will be done mod should be ready to download '15-11-2013'. You can't miss this mod !!!
Now beta testers do everything to help me and they are enjoy that may play on beta version.

Scripting 100 %
Map Design 98%
Details 100 %
Voice Acting  50%
Beta Tests  50% 

Overall 98% 

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Still Alive v1.0  ENG || PL

Still Alive v1.0 ENG || PL

Nov 15, 2013 Full Version 0 comments

If you are stuck you can open Tutorial txt but remember. This spoiler you very good story

Post comment Comments  (0 - 10 of 58)
DBuilder Apr 27 2014, 12:03am says: Online

Had a promising start, but then got to a section with knee-deep water and two brutes wandering around and then the rest just fell through.

While I like the new sound that plays when the Brute sees you (chilling and ominous and makes you think there's something watching you), I never made it past this section and eventually got too frustrated to complete it.

First off, the water makes you move too slow to outrun the monsters so if they see you, you might as well just stand still and wait for them to kill you. Those f*ckers got me almost ten times before I just decided to give up and not waste anymore effort on what seemed to be a broken section.

Not helping matters was my sanity. This area is pitch dark and while there may be torches everywhere, you have to stay away from their glow so that the Brutes don't see you. I also cannot use my lantern because then the Brutes will see me. So after only a few minutes, my sanity was in the red zone, and I started passing out, once again leaving myself open for attack.

Finally, I had (amazingly) managed to get to all areas of this map and I never found a single exit. All the hallways looked the same so I got turned around and around and just when I think I'm actually making progress, the damn Brutes kill me and send me back to the beginning.

Maybe I'm doing something wrong, but unless I'm told otherwise, this promising looking mod became a disappointment and a waste of space. The screenshots looked promising but I don't think I'll ever know now.

+1 vote     reply to comment
DasDope Dec 17 2013, 4:52pm says:

I like your dark case very well but with this, good GOD the brutes. There is no monster "hunt" music that plays after you hear one of their spawn growls to let you know that they are spawned in. There are 2 brutes in one of the sewer parts that I cannot get passed due to the fact no music plays to let me know. The only sound I hear is the erie chase sound that plays when they see you :(

+1 vote     reply to comment
☣Kaernk☣ Dec 18 2013, 4:42pm replied:

He did not create Dark case, I did -.-'
Just because both our stories use monsters without music doesn't mean it's the same creator mate, it's a common thing for authors to use nowdays.

+3 votes     reply to comment
nowac2645 Apr 12 2014, 9:28pm replied:

And your Dark Case mod was super :D

+1 vote     reply to comment
Sergeant_crits Dec 9 2013, 3:55pm says:

I don't know what's going on here, i am just looking for the can...

+2 votes     reply to comment
Lazzer6 Jan 1 2014, 9:26am replied:

Pick up that can.

+2 votes     reply to comment
endosine Dec 9 2013, 3:52pm says:

I Rated this 1/10.
This was not enjoyable, annoying and rage filling.


My score will not be changed.

+3 votes     reply to comment
Guest Nov 25 2013, 11:00am says:

This comment is currently awaiting admin approval, join now to view.

SovietMentality Nov 23 2013, 11:47am replied:

I change my rate to a 6, cuz I hate the way use use brutes, and when I had to drag a ladder through a fairly thin hallway, it kept bumping into things and than it glitched out of the map and completely disappeared, and 2 of the cog wheels don't even attach themselves to the machine, they attach to the floor for some reason, plus when i tried to save and exit the basement map, the game crashed and I had to restart from the halls.

+3 votes     reply to comment
SovietMentality Nov 23 2013, 10:29am replied:


+3 votes     reply to comment
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Amnesia: The Dark Descent Icon
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Release Date
Released Nov 14, 2013
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22 votes submitted.

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Highest Rated (3 agree) 9/10

Finished this CS and here are my thoughts --> 1st map: I liked the mapping and the only puzzle were the "use acid on slime" which wasn't difficult. The silenced grunt made me happy, 'cause I always enjoy silenced monsters. The use of coins to open chests is great and not used by, like, 99% of the CSs. What I didn't like: poofer in the closet. Not funny. --> 2nd Map: Jesus christ, those brutes gave me a run for my money. I thought it was GREAT and HARD! I died twice in this map (and I usually…

Nov 15 2013, 2:01pm by ShiningBlader

Lowest Rated (6 agree) 1/10

I'm giving this a shitty 1/10.
This guy put no thought into this mod and is quite frankly an absolute ass whenever you rate his mod low. Such a egotistical dev... hopefully he won't make another mod.

Dec 9 2013, 3:48pm by endosine

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Still Alive
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