Witness the major conflicts fought during the Galactic Civil War between the Rebel Alliance that seeks to restore order in the galaxy and the Galactic Empire that dominates the galaxy at its whim. The Mod allows you to play as the Galactic Empire or the Rebel Alliance, in the civil war that occurs two decades after the Clone wars and the Great Jedi purge as depicted in the original Star Wars trilogy, Andor, Rogue One, Solo, and Extended Universe lore. It is one of the most ambitious total conversion for multi award-winning rts Company Of Heroes, with unique, quality custom content and original gameplay. Version 1.0 out now!

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cghopk Online
cghopk - - 349 comments

O_o

Its early I know, but I hope there's a clone wars mod planned for the future as well

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Stannis_Baratheon_I
Stannis_Baratheon_I - - 165 comments

I'd like to have Empire, Rebelion, Clones and Seperatists as factions! :D

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glassnerd
glassnerd - - 228 comments

lol love your name. really funny.

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.Eol.
.Eol. - - 613 comments

Well, it's going to be very hard if we add them... We'll just focus on the Galactic Civil War first, and then, who knows... ;p

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DwatchRazgriz
DwatchRazgriz - - 556 comments

I get you need time to get the first two factions running, and I know you need time to do so.

But here's a suggestion on the CW factions...Add them in as FDLC (free downloadable content) down the road in a similar way to the British and PE...As for command trees I have two suggestions (one for each faction) the CIS get a "Without Number" tree, which focuses on producing very cheap (but extremely weak) units. Left is infantry...1 point: Mass production (speeds up recruitment time and decreases resource cost); 3 points: Redesigned Schematics (makes production of infantry almost instant, but decreases overall health and damage by 50 percent); 5 points: Without Numbers (doubles squad size, bringing it back on par with the normal droid force HP and DPS wise, and halving pop cost). Right is Armor... 2 Points: Rush Production (halves production time and HP pool); 7 Points: They're like Roaches (brings health back up by 25 percent of its normal value, and give the vehicle a chance to survive fatal hits with 1 hp left).

As for the Republic...Special Forces Battalion. Left Infantry... 2 Points: Elite Training (accuracy and health of regular troops is increased); 3 Points: Commando Drop {a captured CIS ship is rammed into the ground where it acts about the same as a British Glider [allows recruitment of four different Commando Sqauds (Assault, heavier armored basic troops in a nutshell; Anti-Armor, 2 RPGs and Two ARs with grenades; Sniper, 2 sniper srifles and 2 ARs also with grenades; Command, 1 RPG 1 Sniper and 2 ARs with grenades)]}; 5 points: ARC Troopers Deploy, a Gunship (like the one in the original CW series) comes in from off map and deploys 12 Arcs (varied weapons, each one can be commanded individually like a sniper)...Right is Fleet Support... 3 points: Precsion Bombing run (three bombers hit a targeted area with bombs, dealing high damage to armor and structures) and at 7 points: Orbital Bombardmet (much like Artillery strikes in the original...But lasts longer, has more rounds drop, and is a little more accurate)...

What do you think?

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.Eol.
.Eol. - - 613 comments

I think these are good ideas which will be considered when time comes. If we divert from our original goal now, we'll never finish this mod.

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DwatchRazgriz
DwatchRazgriz - - 556 comments

If you want I can think up two more trees per faction you can use when the time comes...All up to you and the team.

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Gorgonzolette
Gorgonzolette - - 245 comments

And I like to have 1 Billion Dollars...

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Euphoria_21
Euphoria_21 - - 488 comments

OHMYGODOHMYGOD

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Darth|Tyranus
Darth|Tyranus - - 111 comments

looking great , keep it up! the force is strong in this one

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