Stargate Races r1.02 for Sins of a Solar Empire: Rebellion v1.93.
**Requires Sins: Remastered also be enabled to function properly**
r1.02 Changes:
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-Stargate Races now requires Sins: Remastered in order to function. It should be stacked above it in mod order.
-Converted all custom art assets to PBR shader format.
-Fixed a couple entity errors related to weapons on the Ancients Drone Defense.
-Added new mesh, textures and Icons for Ancients Starbase (courtesy of SGI).
-Added new mesh, textures and Icons for Ancients Drone Defense (courtesy of SGI).
-Added new mesh, textures and Icons for Ancients Hangar Defense (courtesy of SGI).
-Added new mesh, textures and Icons for Ancients Repair Platform (courtesy of SGI).
-Added new mesh, textures and Icons for Ancients Frigate Factory (courtesy of SGI).
-Added new mesh, textures and Icons for Ancients Capital Ship Factory (courtesy of SGI).
-Added new mesh, textures and Icons for Ancients Titan Factory (courtesy of SGI).
-Added 2 new custom skyboxes. Original skybox04 (the green one) disabled.
-Added new opening theme music.
Just wanna let you know that I'm getting no descriptions or names on any of the new 5 Races structures or ships. Just says "String not found"....
Maybe it me. IDK... Just felt like I'd drop by and let you know.
Make sure that Stargate Races is listed ABOVE Sins Remastered in your EnabledMods.txt (or in-game mod list). I suspect what is happening is you have it in the wrong order and the Sins: Remastered string file is taking precedence over SGR's.
The EnabledMods.txt included in the SGR zip has it set up correctly.
I'll try that then. Goodluck with ur development!!!
You and SGI just keep doing what you're doing we love you guys. :)