Sons of War is a total conversion for the greatest RTS of all times, StarCraft. It’s being developed by SC fans for SC fans, without looking for any monetary profit or fame: we do so because we love our game and want to do something in return. A community project started in September 2006, SoW has evolved from a teen dream to a solid project with solid bases: modding capabilities and limits, cinematic scripts, storyline, unit design and other features have been reviewed intensively to make this a simple, yet elegant and astounding product.
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Sons of War is a total conversion for the greatest RTS of all times, StarCraft. It’s being developed by SC fans for SC fans, without looking for any monetary profit or fame: we do so because we love our game and want to do something in return. A community project started in September 2006, SoW has evolved from a teen dream to a solid project with solid bases: modding capabilities and limits, cinematic scripts, storyline, unit design and other features have been reviewed intensively to make this a simple, yet elegant and astounding product.
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3 comments by masterofhobbiton on Aug 17th, 2008 digg this super bookmark
Although a lot of hard work has been put into all aspects of Sons of War, it was the renders and wallpapers created by one of our most dedicated members of the team, SgtHK, that gave us any actual attention we received. He set up this page, his renders fill the gallery, and his work made us proud to be working on such an awesome-looking project. But as of yesterday, he has decided to leave our team apparently permanently. Not just decide to stop working so hard on models for us, he has decided to no longer allow us to use the models that he created. This is a pretty major setback. Of course, we will have to make new models for pretty much all the terran units and a few protoss as well. All of his work will be removed from this gallery (once I figure out how). But also, we are left without any capable animators on the team; since the unannounced disappearance of spacesepp (another one of our 3d artists) some months ago, SgtHK was pretty much the only guy who had the know-how to create professional level animations, like the ones you've been seeing on this page. Seeing as it was his amazing work that gave us attention and not the other way around, there wasn't any real reason for him to waste his time with us. It's his amazing animation tests that were being recognized because they were so awesome, not because they were part of Sons of War. It does make sense for him to devote his time to his own ideas and ventures, what ever they may be, or perhaps to a more active mod where his work can get out there quicker. I look forward to whatever awesome stuff he pulls out next. But it does leave us with a considerable setback.
-masterofhobbiton
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i fear this will end like Project Revolution for wc3 :(
guys... no offense but i think that you waste way too much time for those animations and 3d models, instead you should focus on gameplay of the mod and putting new units into the game rather than making videos and stuff... i dont say that it isnt cool but its just slowing down the mod progress, thats just my opinion
Hey, erm.... Are you guys going to be editing the looks for all units? Or buildings for that matter?
No. There will not be any changes to old units.
Please tell me when you are finished with this mod you are gonna make starcraft ghost!
Theres a new site of this project:
Sonsofwar.pyrom.net
This mod looks awesome!
This mod has Mesk in it's team. But where are the carrierers?
Anyways good luck to you guys as you make Win and Ownage here
Looking great so far. As for working on the mod with you, I am now out of high school so if you could personally walk me through using your forums, that would help. The dev section is so confusing so I just left. :P sorry.
So you're saying you haven't been to internet forums before?