Sons of War is a total conversion for the greatest RTS of all times, StarCraft. It’s being developed by SC fans for SC fans, without looking for any monetary profit or fame: we do so because we love our game and want to do something in return. A community project started in September 2006, SoW has evolved from a teen dream to a solid project with solid bases: modding capabilities and limits, cinematic scripts, storyline, unit design and other features have been reviewed intensively to make this a simple, yet elegant and astounding product.
Latest concerns regarding SoW, biggest mod project ever undergone for Blizzard's smash hit game, StarCraft.
Posted by SgtHK on May 18th, 2008
Since Sons of War started 20 months ago, we would now like to announce that six (6) finalized new units have been conceptualized and are now undergoing 2d sprite creation and 3d modeling for cinematic cutscenes. These six new units have been conceptualized and tested with game balance in mind. And because of this very reason, we would also like to announce that we will no longer be accepting applicants for 2d concept sketchers who would like to give ideas on new units.
The Six New Units of SoW:
Phalanx - A robotic flying machine that acts as a mobile shield battery, recharging the shields of nearby allied units. The Phalanx also "taunts" enemy units to consider it as a "first priority target", forcing them to attack the Phalanx instead of attacking the main enemy combat units (no 3d render available).
Matralisk - A giant worm that serves as a subterreanean transport for Zerg ground units. It can also blind enemy units. (only concept sketch available)
Bane - A creature evolved from the scourge, the Bane rips away at the armor of enemy flying units with its sharp melee claws and beak. The Bane can also perform a suicide dive to deal massive damage to ground units.