Made by IceSkirt
SC Revolutions is a fun mod editing almost all units and buildings for all races.

All Races Moded

All Species: ALL upgrades upgrade 10 times
Terran
Units:
SCV: Changes weapon name and shields
Marine: Ground and Air attack now lasers and has shields
Firebat: Now has Yamato Gun but less HP
Ghost: Now shoots shockwave missiles and has Admiral Missiles for Air attack
Siege Tank: Has Goliath Turret. Shoots irradiate for Ground attack and Hellfire Missiles for Air (Siege Mod cause crash at the moment)
Goliath: Now has Siege Tank turret. Ground weapon Tormentor Missiles
Medic: Restores its own HP
Valkyrie: Now has ground weapon
Bcruiser: Ground Weapon Lockdown Air ATA Laser
Wraith: Air attack Anti Matter Missiles Ground attack Longbolt Missile
Vulture: Sonic Missiles
Buildings:
Command Centre/Center: Is a detector
Turret: Has Longbolt missiles for Ground and ATS Laser for Air
(Think thats it)

Zerg:
Units:
Drone: Suicide Attack spreading Irradiate
Zergling: Stronger and slightly faster attack
Hydra: Ground Weapon Venom, Air Att Seeker Spores. Has shields
Overlord: Now looks like Larvae for better protection. Faster movement
Guardian: Ground and Air Att
Scourge: Now Hybrid. Graphics now Interceptor. Weapon Pulse Gun
Buildings:
Hatchery and Lair and Hive: All Detectors

Protoss:
Units:
Zealot: Faster and Stronger Attack
Dragoon: Way faster different attack
Dark Templar: Stronger Attack
Reever: More Damage for Scarabs which have splash
Archon: Faster Attack. More Air Damage
Scout: Better ground attack
Carrier: Faster Interceptors
Buildings:
Nexus: Detector
All other: Invisible
Photon Cannon: Ground and Air attack Subterranean Spines (Random but i like it)

Send any ideas, bugs etc. to IceSkirt_93@yahoo.com.au

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SC Revolutions

Patch 3 comments

SC Revolutions download file

Post comment Comments
caleb1984
caleb1984 - - 16 comments

This mod is defective...

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Deadlyfighter1000
Deadlyfighter1000 - - 132 comments

hmmm its good,but i like your other one better.

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Psiyon
Psiyon - - 371 comments

You should make pylons have cloaking fields, instead of just having all buildings cloaked. It should be easy to do with datedit and IceCC.

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Baza
Baza - - 680 comments

OFFICIALLY AUTHORISED

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