SWLU is a mod for X3AP Litcube's Universe 1.7.2 built from the ground-up using ship assets from Mikhail Skatchkav's Star Wars Reborn Mod for X3AP. All ships have had their thruster effects, camera positions, and gun placements fixed or tweaked in addition to the many gameplay changes that come with LU. 294 total Star Wars ships (counting variants) are added in addition to all ~400 vanilla/LU ships, and can be bought in special sectors. With LU, you can finally have the massive X3AP star wars space battles you have always dreamed of! Credit for the original ship models goes to Warb Null, Jeroenimo, Dinoff, and MikSka's team behind Star Wars Reborn. Also thanks to Litcube for making LU and his extremely useful Excel editors. Cockpit assets originally by PSCO1, Swefan Italia, and Klaus11.

Description

SWLU must be installed on top of an installation of LU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible with most of X3's mods. Do not use the plugin manager for LU or LU mods.

Preview
(Old) SWLU 1.2.7
Post comment Comments
Guest
Guest - - 690,631 comments

is the rebel cell leader start broken whenever i start it up i only have a advanced satalite and nothing else

Reply Good karma Bad karma+1 vote
XenonArchitect7 Author
XenonArchitect7 - - 322 comments

No, that one just needs you to wait for a minute. There are a lot of scripts and things going on in the background that take some time. I had to really hack the game into submission, as it was never designed for the player to start with anything more than one or a few ships.

Reply Good karma+1 vote
kaguyamikaruhime
kaguyamikaruhime - - 36 comments

welp, guess im **** outa luck for playing this version of the mod for a while. -_- potato internet is potato.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,631 comments

Will this be made compatible for Win7 or are you politely telling us to upgrade to Win10?.

Reply Good karma Bad karma+1 vote
XenonArchitect7 Author
XenonArchitect7 - - 322 comments

It's not something I understand or have control of. Of course I would prefer if it worked on Windows 7, but I don't know why it is broken and I have no means to test or fix it.

Reply Good karma+1 vote
kaguyamikaruhime
kaguyamikaruhime - - 36 comments

something i should mention about the Lucrehulk is that people tend to oversize it, i do feel with your size limit for ships you could make 3 ship varients of the lucrehulk, a FL, M1, and an M2 varient seing as the ship's actual size is only at most similar to an ISD1. still slow as balls but hey liberties can be taken where needed. and as for the Subjugator, if you manage to put it in without too much trouble i think you coud feasibly add in the preator battlecruiser since it is smaller than the Subjugator. few things you can think about if you want.

Reply Good karma Bad karma+1 vote
kaguyamikaruhime
kaguyamikaruhime - - 36 comments

managed to get this downloaded finally, and i have a few requests for the old republic when you get around to it. first is the centurian class "dreadnought" (you can easily fit this as it is only 2/3 the sise of an ISD) and the invincible class "dreadnought" (same situation as the centurion though i dont know about the exact scaling compared to an ISD but should still be smaller) pretty much anything the eternal empire had, the fighters and bombers of the sith empire (like the MK6 supremasy fighter and the oh so creativly named sith fighter), i cant remember the name of it but the old republic's version of the Z95 (not a Z95 but most likely what inspired the Z95) and that friggate from SWTOR that is seen escorting the harower.

Reply Good karma Bad karma+1 vote
kaguyamikaruhime
kaguyamikaruhime - - 36 comments

i forgot to mention but there are several fighteres that are missclasses/missplaced. first the dunelizard probably shouldnt be purchaseable in mandalorian space as it is a hut design (therefore should be a pirate exclusive) and the starviper should be primarally purchaseable in mandalorian space as the starviper is a mandalorian design. as for misclassed fighters there are several, the starviper, r41, and the auric. with exeption of the auric these fighters should be M4s with M4 stats as that is technically what role they were used in (also with the r41 the two guns at the front are not conected to the frame and just float alongside) and the auric should be a M3 as it is an interseptor tecnically speaking. i think there were other space superiorety fighters you had clasified as heavy fighters but if there are i cannot remember their names right now.

Reply Good karma Bad karma+1 vote
kaguyamikaruhime
kaguyamikaruhime - - 36 comments

great. -_- so now not only can i not download this, i just lost access to discord for who knows how long. FML. guess i will just have to tell you here Xenon, im not sure if this patch here fixed it or not cause i cannot check but the nebula has an issue with launching any docked ships, it always destroys 1 to 3 of them without fail due to them trying to undock like you were captaining a valhalla. i think this could be fixed (if it hasnt already) by having the fighters/freighter/corvettes undock from the hangar bay looking hole in the rear of the ship via a catapult system like in the hayabusa. also i feel the flack guns of the argon and the terran designs are a tad too powerfull, seing as they are supposed to be capital class anti fighter guns i feel they could do with loosing say 100 or 150 damage while keeping the same fire rates. would keep them viable but not so sutable as a replacement for the dedicated anti capital ship gunls like the PALC. and sorry again for posting this here but as i stated earlyer i cannot access discord at the moment so i have no other way of letting you know.

Reply Good karma Bad karma+1 vote
starkiller2301
starkiller2301 - - 1 comments

Hey Xenon I've tried downloading this mod with no success currently. I have got litcubes universe working properly but when I launch x3 it doesnt load most of the game, only parts e.g. loading screens and some ship names and races are there however models, music and some other loading screens are missing entirely

Reply Good karma Bad karma+2 votes
Jacob_Kreitzer
Jacob_Kreitzer - - 3 comments

same problem

Reply Good karma Bad karma+1 vote
BalegQhan
BalegQhan - - 1 comments

EDIT: Figured out my issue. Sorry for the notification. :(

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

(Old) SWLU 1.2.7 has not been tagged yet.