SWLU is a mod for X3AP Litcube's Universe 1.7.2 built from the ground-up using ship assets from Mikhail Skatchkav's Star Wars Reborn Mod for X3AP. All ships have had their thruster effects, camera positions, and gun placements fixed or tweaked in addition to the many gameplay changes that come with LU. 294 total Star Wars ships (counting variants) are added in addition to all ~400 vanilla/LU ships, and can be bought in special sectors. With LU, you can finally have the massive X3AP star wars space battles you have always dreamed of! Credit for the original ship models goes to Warb Null, Jeroenimo, Dinoff, and MikSka's team behind Star Wars Reborn. Also thanks to Litcube for making LU and his extremely useful Excel editors. Cockpit assets originally by PSCO1, Swefan Italia, and Klaus11.

Description

SWLU must be installed on top of an installation of LU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible with most of X3's mods. Do not use the plugin manager for LU or LU mods.

Preview
(Old) SWLU 1.2.3
Post comment Comments  (0 - 50 of 63)
XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Oh boy, let it begin... Who knows what I broke this time.

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umad41
umad41 - - 392 comments

Hey man sometimes you gotta break some eggs to make an omelette. Let you know if I find anything

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DigitalSage
DigitalSage - - 7 comments

I installed everything step by step in the install instruction video, the game starts to load up, but after the X-wing loading screen, it crashes to desktop, im not sure where i could of messed up, is anybody else having the same problem?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Windows 7?

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DigitalSage
DigitalSage - - 7 comments

Yup Windows 7, is there a work around or am i just SOL?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

A lot of Win7 users are having that same problem. Unfortunately, I don't know what is causing this and I don't have access to that operating system to test it...

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Benstar13
Benstar13 - - 4 comments

Yeah a few people are. Likely it's an issue with Windows 7 since most if not all people having this problem are on Win7, me included.

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Komurin
Komurin - - 10 comments

Will the R2 units be making a comeback? And how about opening and closing S-Foils?

But awesome work already, thank you! this release is stable currently! :D

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

I will not be including the R2 thing because I don't like the idea of droids shooting lasers. I might be able to put them back into the ship models though.

S foils were implemented in quite a sketchy manner, using two separate ships and transferring between the two. They also only benefit a small group of rebel ships. I am not planning to bring them into SWLU, and am instead working on implementing a modified version of Cycrow's Turbo Booster (from X3AP bonus package)

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Guest
Guest - - 690,455 comments

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

You can get a Free Argon Trading Station in Legends Home (or perhaps even Light of Heart). The best way to get rep is by killing pirates/xenon in that faction's sectors. This gives rep on many orders of magnitude higher than completing missions or trading.

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Come to think of it, I will lower the reputation requirements for trading stations in 1.2.4 since they are essential for mobile mining setups and make good early-game bases that can also be used for your reap, fuel, and tug shuttles. That update is over a week out, though.

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Guest
Guest - - 690,455 comments

That would be appreciated. It's taking me a bit of time to get to faction 6.

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blarkin58
blarkin58 - - 2 comments

This might be just me, but the Separatist space (Especially Separatist CIS) Is filled almost exclusively by Paranid ships. (Sorry if I just did something wrong...)

Edit: It is mostly Paraniod Nemesis.

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

That is right, unfortunately. This is because the Separatists dont actually have a corvette-class ship. I left in Vanilla ships for ship classes that don't have star wars models. The Separarists don't have a TL, M6, M8, or M3. So they are forced to use X3AP ships.

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blarkin58
blarkin58 - - 2 comments

Oh, ok...
I guess that IS the best possible choice until we get one. Great job, love the mod so far.

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TimmehBoi92
TimmehBoi92 - - 24 comments

Hi, I have been watching Captain Shack play this over on his YT. But i wanted to ask. Does this download come with both LU and the star wars ships or just the ships?

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RaioVerusia
RaioVerusia - - 32 comments

It's a mod that bridges the SW stuff to LU. You need to install LU first, then this over top of it. It's all in the readme.

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RaioVerusia
RaioVerusia - - 32 comments

As far as I know, I installed everything properly however I do not have an option to assign a key to any satellite monitor. Am I looking in the wrong place? Or is it missing for me?

Edit: I had to grab it manually I suppose.

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Guest
Guest - - 690,455 comments

hello i've downloaded LU and your mod and installed them following the instructions, but the game crashes after the x wing screen. now i know this is something to do with window 7 users so i figured i'd post the error windows gave me after the crash idk if you can do anything with it to find a clue to an answer but it can't hurt right.

Problem Event Name: APPCRASH
Application Name: X3AP.exe
Application Version: 3.3.0.0
Application Timestamp: 5a1d70ad
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.24475
Fault Module Timestamp: 5cdd7fca
Exception Code: c0000005
Exception Offset: 000528cf
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

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Kolotos
Kolotos - - 1 comments

Greetings XenonArchitect7, i have a strange bug with the Gozanti Vanguard & Freighter, everything is fine when piloting it in cockpit view however when changing to outside view or getting close to an npc Gozanti it drops my fps from 60 to 20. I found a way to slightly reduce it when disabling [Glow enabled] in the Graphic Settings. I have yet to find any other ship with this sort of bug. I suspect the Engine trails for causing this but i could be wrong.

Still an awesome mod and thank you for your work!

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Guest
Guest - - 690,455 comments

All hail to the king!

Praising the king aside I noticed that a action Vi transport (TS) I purchased off a random pilot could only carry a max of 2 X 1MJ shields. This is low for even a scout vessel in vanilla so I thought I should mention it to you. I am guessing it should have been 2 X 200MJ shields since the action series in Legends is known to be rather tanky trade ships.

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RaioVerusia
RaioVerusia - - 32 comments

Are you sure it wasn't carrying 2x 1mj shield modules in place of the 6 25mjs it should have when full or something?

Also if you are sure, did you buy it when it was 100% hull strength or lower? I'm no x3 expert but I bought one 100% hull strength ship before in vanilla and got absolutely robbed of my money lol

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RaioVerusia
RaioVerusia - - 32 comments

Just looked myself out of curiosity, confirmed 2x 1mj

o.O

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Guest
Guest - - 690,455 comments

Weird glitch, installed LU on a fresh x3ap and then installed SWLU 1.2.3 on top, everything appears to be working fine. Star wars ships in sectors, actual sectors present. However, the shipyards are selling default x3ap ships and not starwars ships... any ideas?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

That is not a bug. I never got around to setting those all up because I would either have to write a really complicated script or do it all manually. So my current solution is that you get the ships in special "star wars" sectors marked by the faction logos on the map. You can find the map in the "SWLU Additional Files" folder.

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Guest
Guest - - 690,455 comments

Oh ok, well thanks for the reply and keep up the amazing work. Your doing a great job here with probably what is a really difficult system of implementation. Godspeed

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RaioVerusia
RaioVerusia - - 32 comments

There seems to be a rogue pirate DP-37 in scum and villiany attacking pirate ships and mine alike. It's the only red ship in the sector for me, now, given I'm not on good terms with the pirates but not bad enough to where they attack me at will. -3 with 2% and slowly going up

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RaioVerusia
RaioVerusia - - 32 comments

I've found a ton of repair lasers strewn about, what can use them?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

There are two repair fighters hidden by me in the galaxy somewhere. It's up to you to find them. Looks like you already found one half of the puzzle. Also, pirates will be glitchy no matter what because the game never intended for them to be allies. Sorry about how inconsistent they can be.

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RaioVerusia
RaioVerusia - - 32 comments

Gotcha! I'll have to look for them. Does that mean that the DP-37 is still factioned with the pirates? If I nuke it will it nuke my relations?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Just stay away from it. If you bring up comms and see pictures of pirates, then it sill belongs to them. Also, with relations at -3, I think they attack you in "core" sectors. You can build relations by killing Xenon in the pirate sector north of Xenon Sector 101 or in the one above Unknown Sector Delta (if they wander in) because they are a mutual enemy to you and the pirates. You might want to try apologizing to the captain about weapons error, or try going into personal\global commands and setting all pirates to "friend" and transmitting to all reachable properties. Again, this is a very fragile alliance you have and the game doesn't really like that.

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RaioVerusia
RaioVerusia - - 32 comments

Had tried apologizing, won't talk to me. The core thing makes total sense, I was in THE core lol. Alright thanks for the info, I have work to do with pirate relations then! Want those miners and other goodies.

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RaioVerusia
RaioVerusia - - 32 comments

Aw well, I'll have to deal with this defense platform and DP-37 forever. Positive 4 after crushing a xenon P and it's escorts in Hatikvah's Faith and still hostile with no way of apologizing.

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LaserBoy12
LaserBoy12 - - 2 comments

So the providence Dreadnaught is inviseble for me( in third person).works in first person just not in third person view.

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RaioVerusia
RaioVerusia - - 32 comments

Pelta being a TL isn't letting me purchase a stott mixery m, wants me to buy a TL.

ST is highlighted red even though the Pelta can old ST?

edit#2 I'm just an imbecile :D I wasn't docked. I know I know, I've not had my coffee yet.

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RaioVerusia
RaioVerusia - - 32 comments

So what causes ships in a wing to fly over 220km away from the center of a sector? My miners aren't mining, instead they're 220k from the carrier TL, my escorts are scattered over 220km away from the satellite i told them to idle at and my pirate fighter wing is just the same o.O

Rolk's Legacy is the sector, if that has anything to do with it.

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

I have never heard or seen anything like this... Rather than me asking a million questions, can you DM me with a google drive link to your save so I can check it out? I may have created some bugs with the TLs a few updates ago. Also, as a tip, mining in a dangerous border sector isn't any more profitable than mining in a safe sector, and mining ships aren't exactly capable of running away if you know what I mean...

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pattmaster
pattmaster - - 22 comments

I've got a few questions about things in this mod:

1. Is it possible to improve your standings with a faction, when their ships come to your station for trading?

2. Can you buy weapon building factories and other fabs somewhere? In the galaxies most wanted start you got everything you need to start producing ships, and with the mandalorian weapon dealers you can set up weapon production from the start, but is it possible to buy, if your standing with the faction is good enough?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Of course, the answer to both is yes. These are basic features dating all the way back to the vanilla game. You don't get a lot of reputation for trading compared to killing enemies, and it is never a good idea to sell goods by letting NPCs come to your stations, but you can I guess. You can find where to buy anything in the game by using Litcube's enhanced encyclopedia.

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pattmaster
pattmaster - - 22 comments

I see, thanks. I am new to the game, i literally started playing x3, thanks to a streaming series with this mod. And I know it might sound crazy, but I directly started with the most wanted start.

Is there a discord for this mod?

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Please don't do that start. It is more of an experimental challenge mode than a real gamestart. For a new player I suggest Imperial Convoy or New Republic Prospector. That most wanted start requires mastery of X3/LU mechanics, a lot of experience, and has no room for error.

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pattmaster
pattmaster - - 22 comments

That is why i am doing that, convoy or prospector wasn't really mine. I dont mind having it hard, after some failures, i set up all the fabs you got from start and now trying to build myself up.

So there is no discord to chat about the mod.

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

I still don't see how a new player is capable of pulling off the GMW start, but good luck anyway. I think the best challenge gamestart is Jedi Survivor. No, I don't have a discord currently.

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pattmaster
pattmaster - - 22 comments

I used the Jedifighter to pass republic space towards the not owned Sector Alpha something, jumped the cruiser there with the other ships docked, so that the pirates that swarm republic space dont destroy it in V Delta, then went through to unknown sector gamma with the Jedifighter, where i set up my stations and start production, i would only like to get some more freighters with xl cargo capacity for courier jobs.

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pattmaster
pattmaster - - 22 comments

Can someone tell me how much your faction relation improves via trade and pirate/xenon killing

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RaioVerusia
RaioVerusia - - 32 comments

Trading for strictly faction relations does not seem to be worth it. I'm having much better luck using a group of M6s to kill xenon in faction space. It goes pretty quick killing Xenon. I say Xenon, because it's pretty well worthwhile to befriend the pirates (same method.)

I cannot tell you %s gained for specific stuff but, killing Xenon is the way to do it imo.

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pattmaster
pattmaster - - 22 comments

Yeah, i tried killing xenons, but none of the territories close to me got attacks from xenon, other then the pirates and in five hours i got to 40% with trading, so it is possible. As with the most wanted start, i cant just go into a sector, as i will also be attacked, that is why i waited, but i got lucky to find some abandoned ships in a pirate sector and was able to install some shield and weapons on the bulk cruiser you got at the start, so i am pretty sure, i can do some fighting now

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Guest
Guest - - 690,455 comments

When I get on the game, The ships are called "ReadText - (random numbers)

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CheeseIon
CheeseIon - - 3 comments

When I get on the game, Ships are called "ReadText - Random numbers" and ships are called by base game names but modeled differently

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XenonArchitect7 Author
XenonArchitect7 - - 322 comments

Sounds like an installation issue. Are you talking about NPC ships, your own ships, ships you can buy, or all ships in general? Is it just ships? Wares? Stations?

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