Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
A small Imperial Fleet taking a planet from neutral warships.
That beautiful ability from the Venator! So great!
The fighting distance seems somewhat short to me, but maybe the enemy ship was trying to get past the imperial line...?
Firing distances in this mod is basically the same as vanilla Sins. One exception though is the Rebels, they get a 15% range bonus to all weapons as part of their racial power, to ensure they get the first hit in.
Its long enough, cause in Star Wars Episode 3 the beam cannon range on the Venator was pretty short