Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

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Heart of the Fleet
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HeReSy777
HeReSy777 - - 93 comments

Dam that is a big ship! awesome work :)

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KBN1988
KBN1988 - - 33 comments

Sounds like this ship has some useful abilities, it feels like a mixture of a colony ship and a support vessel. Definitely a prime target for our Imperial Star Destroyers.

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Description

To start the rundown of the Rebel roster in earnest, it seems fitting to cover the ship you'll likely build first, your colony capitalship. One of five Mon Calamari capitalships usable by the Rebel Alliance (all of them variants of the MC80), I've called this particular model the "MC80 Command Cruiser"; as all early Mon Calamari vessels were built to unique specifications I do not believe this particular variant has an official name. A well rounded vessel with particularly good endurance for its cost, the Command Cruiser was often the flagship of Rebel fleets thanks to its larger than average size, excellent carrying capacity and communications equipment. While it may not be able to take out a Star Destroyer one on one, it is also more than capable of defending itself with an array of turbolasers and ion cannons, as well as the usual compliment of A, B, X and Y wing fighters.

As an administration center of sorts for the mobile Rebel fleet, the Command Cruiser has the personnel and equipment on board to colonize new planets, establishing Rebel bases that will increase the planet's population and growth rate. The rest of the Command Cruiser's abilities are primarily defensive in nature. Its Heart of the Fleet ability can passively increase the defense of nearby ships slightly, particularly important as early Rebel ships are noticeably more fragile than most. It has the ability to launch a Cluster Bomb Barrage at enemy fighters, dealing heavy damage to groups of strikecraft. Finally, its ultimate ability, fortification, can heal and increase the maximum health of friendly planets while also boosting your ship's armor, ideal for protecting any recently colonized planets that are still threatened.