Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
Another unit in Interregnum that is not in any currently released Star Wars mod, the Interdictor class Star Destroyer is the Empire's 6th capital ship. Not to be confused with the Immobilizer 418 Interdictor Cruiser, the Interdictor Star Destroyer was Kuat Drive Yards attempt to compete with Seniar Fleet System's Immobilizer in the Interdictor market. Essentially an Imperial Star Destroyer hull with the primary weapon batteries replaced with Gravity Well Projectors, the Interdictor SD serves best in large fleet engagements as it is much more resistant to attack than the Immobilizer. It's larger power generator also allows it to use its gravity projectors in more ways, such as slowing down kinetic weapons and missiles to reduce damage to friendly forces or to speed up the arrival of allies and slow the hyperspace speed of enemies.
Despite its utility, the Interdictor Star Destroyer is still somewhat vulnerable when its gravity projectors are active, though it can still fire and regenerate shields at a reduced rate unlike other Interdictors, which can't fire or regenerate shields at all. It also naturally has a bit less firepower than other 1.6km Star Destroyer designs, though unlike the Immobilizer it is more than capable of protecting itself on its own. However, none of this comes cheap, and the Interdictor SD is among the most expensive capitalships in the game.
In the desc I think you mean for sins, Thrawns revenge has these in them, but good to see they will make an appearance here too
But if these are all around better but just more expensive than the smaller ones, what stops people from just saving up for this one rather than the 418? Do they have separate abilities that make it worth having both in different situations?
I only talk about Sins mods, I know nothing about EaW modding. :-p
Yes they both have other abilities besides the gravity well projectors that the other does not have. But the main difference is that the Immobilizer is a frigate and the Interdictor Star Destroyer is a capitalship. While both are expensive for their category, unlike SoGE Interregnum keeps the vanilla's command point mechanic which limits the number of capitalships you can build. For strictly trapping enemies the Immobilizer is probably more efficient, but the Interdictor SD has much more utility from its other abilities and doesn't suck in a fight. But you can't afford to build many of them which might be a problem if you have fleets fighting on different fronts, so you will probably have both.
Also keep in mind your Interdictors only work while they have power (antimatter), so again unlike SoGE having redundant Interdictor units is a good idea in case one of them has to recharge, so in practice you'll probably have both in your late game fleets.
ah ok, I know the star destroyer one is better in a fight, are the SD versions abilities better than the cruiser version? or are they situational?
I thought I had seen you around EAW mods before
I am also surprised that Star wars Ascendancy (thrawns revenge for Sins basically) has not introduced a traditional interdictor yet
Well, the Interdictor SD's gravity well projector ability is clearly better than the Immobilizer's. The Immobilizer is a complete sitting duck while using its gravity projectors; it can't move, shoot, or replenish its shields. The Interdictor SD not only has higher stats but can fire and replenish shields, if at a reduced rate. As such it is much harder for a trapped enemy to destroy it so they can jump to hyperspace.
Their other abilities do completely different things however. The Immobilizer has one additional ability that helps it destroy strikecraft with its quad laser cannons. The Interdictor SD can't fire on strikecraft but has 3 other abilities, a few of which I described in the description.
Nope. I played EaW and FoC but I never even downloaded a mod for them before, let alone commented on any.
I haven't payed a lot of attention to Ascendancy either, but last I checked they haven't released the mod yet. :p