Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
Now that a few days have past since the release of Alpha 2, I suppose its okay for me to reveal the last major bit of content that I kept secret for a few of you to discover yourselves. It is of course none other than our first Star Wars planet, home to the largest shipyards in the Galaxy, Kuat.
Home to Kuat Drive Yards, the manufacturer of virtually all the Empire's large Warships, Kuat is more well known for the massive shipbuilding facilities that orbit it than any feature on the planet. Most distinctive of these is the orbital ring that surrounds the entirety of the planet's diameter, and also contains most of the Kuati population.
In Interregnum, Kuat is a very rare planet that can appear on random maps, and it only has 1 chance to spawn per star system with human players in it. It has tons of building slots for orbital structures and always comes with a bonus that lets you produce ships 35% cheaper and 70% faster, making it unrivaled as a factory world. It also contains a captureable structure, Kuat Drive Yards, which will let any faction build Executor class Star Dreadnaughts, allowing you to even get more than 1 titan (note you will not be able to rebuild your faction's titan if you own one of these extra titans).
However, capturing Kuat is easier said than done, with numerous Golan platforms, Star Destroyers and even an Executor in the defense fleet, it is by far the most heavily defended planet in the mod (thus far...).
Goa, you never cease to amaze with the things you can coerce the sins engine into doing. Nice work
Dam now I need to do another match to find this bad boy!
Hi
Exactly what type of map can generate this planet ? Random standar or even the competitive version of the random one?
Need to have random event active?
Saluti
Aaaaand just when I thought I'd broken free from Sins. Now I need to play more of this mod, you cruel human being.
Would it be possible for a planet like Kuat to replace the occupation victory planet in the future?
Yes, in fact Coruscant will be doing that. :-D
Just managed to secure Kuat, and boy it was quite a struggle: I had to take on an Executor, two Venators, one Tector and one Imperial Class Star Destroyer, plus several smaller vessels and Golans.
But now that planet's 5 Frigate and 3 Capital shipyards, plus Kuat Driveyards are going to be churning out TEC ships after ships, once I've upgraded my pop capacity. Next step is to secure ressources for those vessels.
Are there any other special Planets already in, or at least planned for the next release? If so, which?
Coruscant and Mon Calamari/Dac are the only other confirmed Star Wars planets for future releases, but more will probably be added to that list.
I actually ran into the Mon Calamari's Homeworld once on my games.
So how rare is every single planet? That's in the game that's totally based on Star Wars Canon.
Huh? Mon Calamari might show up as a planet name (in Sins most planets are given randomly assigned names from a list, unless its a custom map), and there are oceanic planets, but there is no dedicated "Mon Calamari Planet" like there is with Kuat here yet. That's coming in the future! ;-)
If you're just talking about the names, well the random planet name list has several hundred names, all from the Star Wars universe.
So does that mean the Mon Calamari Planet will be a place for the Mon Calamari Ships to be built, by other factions? In terms of unique planets like Kuat. Though it's nice that the Center of the Old Republic/Galactic Empire/New Republic will be the an victory condition, though will it also appear randomly without that option selected in the future? Coruscant that is. In future patches and etc for this mod though I keep on having my game crash randomly because of it... >.>
I'm not sure exactly what the "reward" for Mon Calamari will be. But it will certainly be defended by Mon Calamari ships. Not sure about Coruscant either, but I'm leaning towards yes right now.
Sadly random crashes are nearly impossible to debug unless you get an autosave that will produce a crash at roughly the same time (I.e. its not really random). Otherwise I have to assume its just the RAM limit and tell you to lower your ship/structure/planet detail settings like a broken record, because looking at a save game of the crash is the only thing I can do to determine what's wrong.
really cool man! me and my brother play this online every weekend and never even knew that this planet was there ...rare is about right lol
can't wait for next release :)
cheers
I seem to be getting Executors though I am in minus command points is that I take it that is a glitch?? It's epic either way having a Knights hammer and two Executors running around.
Nice job with the mod, can't wait to play Alpha 3 :)
ok, i have played 5 different matches, it's an awesome mod, i love it, cant decide which faction i love the most but havent yet come across kuat. how oh how can i make this happen in matches?
thanks
sel