Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Forum Thread
  Posts  
AI don't attack pirate/mandalorians planets! (Games : Sins of a Solar Empire: Rebellion : Mods : Star Wars: Interregnum : Forum : Requests : AI don't attack pirate/mandalorians planets!) Locked
Thread Options
Apr 30 2017 Anchor

Hello,

i never seen the ai attacking pirates or mandalorian planets, even when them are chokepoints and the ai can't expand further without attacking them.

They sit at the planet before the mando base and sometimes sent a single ship ( mostly scouts ) to the planet which will destroyed fast but never attack the planet whith their fleet.

Edited by: jk_bonn

Apr 30 2017 Anchor

The AI is quite reluctant to attack pirates. It prefers to lob superweapons at them for whatever reason. I think eventually they do attack, but I would recommend avoiding map setups like that regardless for making customs maps.

Apr 30 2017 Anchor

If the devs are planning any further update it should enhance the ai, that would be awesome!

Edited by: jk_bonn

Apr 30 2017 Anchor

Indeed. Sadly its not the sort of AI stuff a mod can do. :-(

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.