Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

A series of optional minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Please read the entire description, and keep the minimods in the same relative mod order as the picture below. This update fix issues with the INT Resetting Titan Levels and INT Disable Vanilla Factions minimods present with the 1.86 Minimod release.

Preview
E4X & Interregnum Gameplay Minimods 1.86.1
Post comment Comments
GoaFan77 Author
GoaFan77 - - 3,866 comments

Note: Use this download if you do not currently have the E4X 1.86/Interregnum Beta 1 minimod set. If you previously downloaded the 1.86 Minimod set, you can download this patch to get just the updates.

"https://www.dropbox.com/s/1soq5kaa6oiv0hl/E4XInterregnum_Gameplay_Minimods_1.86_1 Patch.zip?dl=1"

Reply Good karma+5 votes
GoaFan77 Author
GoaFan77 - - 3,866 comments

Also, you can now set up your minimods with our new Mod Manager tool! Goafan77.github.io

Reply Good karma+3 votes
Kalec
Kalec - - 5 comments

thank you :)

Reply Good karma Bad karma+4 votes
Brunftzeit
Brunftzeit - - 63 comments

Thanks for the patch. I am curious what it will fix? ;)

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77 - - 3,866 comments

"This update fix issues with the INT Resetting Titan Levels and INT Disable Vanilla Factions minimods present with the 1.86 Minimod release."

Reply Good karma+1 vote
Brunftzeit
Brunftzeit - - 63 comments

Ah ok. So i am officially blind.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,261 comments

Bit of a question do you know how the other mod community’s is doing on this game? I’d ask them like Sins of the Prophets and Sins of a galactic Empire however not to sure if they’d respond as especially for the later I haven’t heard anything once so ever except making a Chokepoint Games studio which I’ve searched up with several other modding groups. It’s just other then you guys which is one of my favourite mods all the others have kinda just stopped updating and stuff for the past year or two
Oops forgot to login

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77 - - 3,866 comments

I can't speak for other mods, so it would be best to ask on their own Moddb or discord pages. But word on the street is that SoGE no longer has anyone interested in updating it.

SoTP as far as I know is still being worked on. And overall I'd say the modding community is doing just fine. Just like any hobby, we get free time in spurts and sometimes there's lulls in visible progress.

Reply Good karma+2 votes
TheHubby
TheHubby - - 73 comments

Max starbase upgrades isn't working for the New Republic, I still only have 8 points to spend.

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77 - - 3,866 comments

Looks like it should be working... is it possible you had an older version of the minimods in your mod folder?

Reply Good karma+1 vote
TheHubby
TheHubby - - 73 comments

Nope, in fact I literally just downloaded this one, erased the old submods and put the 1.86.1 submods in to be sure I was up to date. Started a new game, built a base and only have 8 upgrade points. Let me make sure there aren't any spelling errors in the enabledmods file or anything.

edit2: N/M, I'm an idiot... wrong mod order. Problem solved.

Reply Good karma Bad karma+2 votes
Eternity6
Eternity6 - - 14 comments

What does the Enhanced AI sub-mod do? Does it make changes similar to "Artificial Unintelligence", does it give the AI a flat resource bouns or an increase in resource income rates?

Reply Good karma Bad karma+3 votes
GoaFan77 Author
GoaFan77 - - 3,866 comments

It is neither exactly like Artificial Unintelligence (though the base mod borrows a few AI changes that are clearly beneficial from it), or an increase in income rates. The goal was to make it not feel cheaty like harder AI levels.

What it does do is try to give some bonuses to things the AI has been observed to struggle at.

*It does give the AI a one time, modest payment in credits and resources to fund its expansion.
*The AI often gets stuck spending too much money on the black market, especially if it is lacking in a particular resource like crystal. So it gets a bonus to how cheaply it can convert resources.
*Lower difficulty AIs often do not research much, so it gives them a research cost reduction (very hard AIs get techs for free already, so it doesn't really matter for them).
*AI's have been observed to wait far too long to get their population upgrades on planets, so Enhanced AI gives them a cost reduction for developing newly colonized planets.
*Occasionally AIs wait far too long to start building culture centers and can get crippled early on in the game by a culture push, so this gives their capitalships more culture repulsion.

Reply Good karma+3 votes
Eternity6
Eternity6 - - 14 comments

Thank you for the detailed reply, I'll definitely use the sub-mod.

Reply Good karma Bad karma+3 votes
CheeseGuardian
CheeseGuardian - - 1 comments

Thanks for creating this mod, and for supporting it after nine years!

This was mentioned in v1.86 comments, but "E4X Disable Heroes" minimod is causing minidump when ALT key is pressed; SoaSE 1.94, E4X 1.86, Disable Heroes 1.86.1

Reply Good karma Bad karma+1 vote
GoaFan77 Author
GoaFan77 - - 3,866 comments

To be honest we have no idea why that minimod would affect the alt key. We cannot add new functionality related to button presses even if we wanted to, so it seems to be just some odd Sins related bug. :-/

Reply Good karma+1 vote
Guest
Guest - - 690,261 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,261 comments

Hey I have been wondering if any of these sub mods would work on some of the other mods out there, like the more tactical slots and the double fleet and capitalships submods?

Reply Good karma Bad karma0 votes
GoaFan77 Author
GoaFan77 - - 3,866 comments

There's a couple of them that might work with vanilla, other mods are less likely, but not impossible. Depends on how that mod is set up. However, if they do so it is entirely by chance, and there's a more likely chance something would go wrong. Use at your own risk.

Reply Good karma+1 vote
robynhighart
robynhighart - - 2 comments

I get really bad minidumps every time I try to play this. I played it about a year ago, and used to get them randomly a few hours into the game.

Now I get into a game, medium map, only 1 or 2 enemies and after 10-15 min it crashes so hard that I can't even ctrl alt del... I have to kill the PC power.

Mod Checksum: 1179893860

I used the mod manager to set the mod order:

"E4X Doubled Fleet Supply and Capitalships"
"INT Faster combat"
"E4X Expanded Research"
"E4X Infinite Research"
"E4X Max Starbase Upgrades"
"E4X More Tactical Slots"
"Star Wars Interregnum Beta 1"
"Enhanced 4X Mod 1.86"

Specs:

GTX 1080 SC
i7 8700k 4.5GHz
16GB RAM
Game Installed on SSD

I've messed around with graphics settings, disabled autosave, cleaned out all Sins files and re-installed both the game and the mods. I did not use LAA on the game as advised.

Reply Good karma Bad karma+2 votes
chickensandwichdelux
chickensandwichdelux - - 3 comments

I seem to have a problem getting infinite research to work, for some reason it does not display the research ANYWHERE. I cannot find it.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,261 comments

To anyone having issues with some of the mini mods not working / showing in game, make sure you have your mod order correct in the EnabledMods.txt. I've replicated running into the issue with things like the infinite research not showing up when the order is incorrect.

Use the excellent mod manager page to generate a valid EnabledMods.txt for you, just select the mods you're using and it will all work.

Manually fix URL below, not allowed to post URLs as anon.

https goafan77.github.io/E4XInterregnumModManager.html

P.S. I have also replicated the ALT key crash CheeseGuardian noted when using the Disable Heroes mini mod. Only solution I've found is to not use the Disable Heroes mini mod.

Reply Good karma Bad karma+2 votes
GoaFan77 Author
GoaFan77 - - 3,866 comments

We did finally figure out a fix for the Disable Heroes minimod. We still have no idea why it crashed, but it will no longer crash in the next release. :)

Reply Good karma+2 votes
Guest
Guest - - 690,261 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,261 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: