Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.

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Report RSS Video Update #10
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wookkeels
wookkeels - - 551 comments

Those AAT ray shields nice work.

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TheGiles14
TheGiles14 - - 656 comments

May the force be with you!

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Mikel_Polichovek
Mikel_Polichovek - - 50 comments

gotta nitpick here, wrong sound FX for LAAT laser cannons.

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Newpower777 Author
Newpower777 - - 265 comments

For the ball turrets?, yep but it's only a placeholder until we get the proper one.

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Mikel_Polichovek
Mikel_Polichovek - - 50 comments

No, not just the ball turrets. The front and rear mounted cannons.

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Newpower777 Author
Newpower777 - - 265 comments

Re-watched Ep2 scene and your right, BF2 has it wrong as well.

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Mikel_Polichovek
Mikel_Polichovek - - 50 comments

Yeah I was actually quite surprised by how much the Battlefront games got wrong, such as your example, and also AT-AT's firing green lasers. Like one of the most iconic Star Wars vehicles and they don't even get the laser right.

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wookkeels
wookkeels - - 551 comments

Or how about TIE fighters having proton torpedoes and TIE bombers firing yellow shots.

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Mikel_Polichovek
Mikel_Polichovek - - 50 comments

Are those examples of the Battlefront games or in Galaxy At War?

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lolfr
lolfr - - 686 comments

still star wars battlefront 2 is super fun and it will always have a place in our hearts.

also other mods like red rising are going to want that hover system no doubt....if it works like i think it does judging by the video?

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Newpower777 Author
Newpower777 - - 265 comments

It should work fine for heli's and jets, they would just need to create their own hovering animations, etc.

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Mikel_Polichovek
Mikel_Polichovek - - 50 comments

@lolfr - Oh I agree 100%, the new battlefront doesn't compare in the fun factor. But still, being a die-hard Star Wars fan, I was very surprised at the mistakes made in Battlefront 2.

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ledernierrempart
ledernierrempart - - 515 comments

im sure the question has already been asked (and i have already asked it to other mow modders butafter seing your work i wonder if you can do it or not), is it possible to make hover tanks strafe left and right?
(i know that kind of code is not included in mow but is it possible or is it too difficult to mess with the movement part of the code or is it just impossible?)

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Buzztr0n
Buzztr0n - - 705 comments

Great job on the hover function. Love the details like the AAT antenna lights and the LAAT interior lights.

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Newpower777 Author
Newpower777 - - 265 comments

Thanks;)

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CT-4288
CT-4288 - - 120 comments

LAN THIS IS REALLY NICE JOB

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Deputy.Dan
Deputy.Dan - - 403 comments

Fantastic work!;)

- General_Bones

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Dark1Isaac
Dark1Isaac - - 891 comments

Another reason to re-install Men of war assault squad 2

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[TFDN]derptrooper
[TFDN]derptrooper - - 442 comments

This looks really professional. As if a high budget game dev company made it. Excellent work!

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ReckingRaptor
ReckingRaptor - - 15 comments

Will you guys be adding better animation to the Imperial Shuttle? (The wings stay down even when landed)

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Juju44330
Juju44330 - - 1,989 comments

Old version of it, so later.

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heAd3r Creator
heAd3r - - 171 comments

very well done, do you guys plan to implement melee animations for force user? are force abilities even possible? love version 0.2 so far had a ton of fun recreating some iconic battles :D i even learned how to properly use the editor thanks to your mod

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Juju44330
Juju44330 - - 1,989 comments

Thanks :)

It's hard to make work really great the lightsabers and force powers.

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Guest
Guest - - 690,816 comments

what song is that playing?

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99Blockhead
99Blockhead - - 4 comments

Battle of Yavin Theme

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Description

Video Update #10 New hovering system, New vehicles, some new FX, etc.

Shield idea by RE: Moddb.com
Folded droid animation by Morthon with his authorization: Moddb.com

All models are made or ripped from games and exported by our team only.

The CTA version is very WIP so no download for it at the moment. We will wait until it is out of early access(finished) to make a public version to avoid problems.