Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.

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Report RSS Siths and Jedis with lightsabers - WIP (view original)
Siths and Jedis with lightsabers - WIP
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RetroSith
RetroSith - - 117 comments

cool

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elek2008
elek2008 - - 185 comments

Fire the lightsaber rifles!! There holding them like guns. Is that just the default stance?

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Juju44330 Author
Juju44330 - - 1,989 comments

Animations aren't created for the moment

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Aubesangante
Aubesangante - - 2,451 comments

Limit of MoW enngine.

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Recon11
Recon11 - - 104 comments

What will more than likely happen is animation will be put in place, and a default attack range of less than a meter will be put in place. Another thing that may be done if FORCE powers which allows offensive capability. And there is allot possible its something great and amazing. Another thing that would be awesome which i dont think is possible is troops to fire on the move but that would be a great improvement to the game overall.

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Recon11
Recon11 - - 104 comments

Think of all the cool force powers you could add. You basically make a weapon model, place it, and make it see through, an innimation and sound file, followed by stats... imagine making a unit with force powers capable of taking down walls buildings.

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elek2008
elek2008 - - 185 comments

Wasn't there a knife in this game?

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Aubesangante
Aubesangante - - 2,451 comments

There is but it's work as he launching weapon.

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Recon11
Recon11 - - 104 comments

This can be actually fixed.. You create a new firing animation so that the character does a slice and then you to the range of the weapon defined by a set file. In this set file is this line {aimRange 45} ; m.. From there you would have functioning knife basically. Which i dont think any mod has ever done for this game. Its always a throwing weapon.

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Recon11
Recon11 - - 104 comments

thats what is needed for it to be changed.

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Description

Lightsabers made by Korba_MDB