Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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kazokas
kazokas

finally

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CaptainShack
CaptainShack

are ISD's just for Scenario building? Or will we see a new tech level for the base game?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

They are only for scenarios, yes.

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spartan11011
spartan11011

Maybe I could beg for an optional addon? The most iconic capital ship for each faction replacing the old air cruisers? Mon Calamari cruiser for Alliance, Venator for Republic, Star Destroyer for the Empire. I would kill for that option...

I always hated that they used random designs for a unit that would so obviously work as a ship we know...

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Wouldn't work.
1. Those units are too large to be viable in a standard game; you wouldn't be able to see half of your base with even one of them floating around, much less 20.

2. Air Cruisers are very easy to kill, A swarm of Gungan fighters wiping out your fleet of Venators in a few seconds would be wrong on several counts.

3. What 'iconic capital ships' do the Gungans, Wookiees, and Naboo have?

Capital ships will never be added to the standard game roster of EF; this is non-negotiable.

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wheelmandan
wheelmandan

Noooo i don't know how to make scenrios!! so i can't build ships in just randome battle grounds

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Akrilloth
Akrilloth

How does the larger ships function actually? Some ships, like the mon calamari destroyer has these multishot batteries, while a super star destroyer shoots only one weak shot? The same goes for some corvettes, which only have 2 damage per shot. Are these strictly anti air units, or are they just a work in progress?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

We're still working out how they should function in general, yes. The general idea is that smaller ships like the CR90, Tartan, etc will be strictly anti-fighter.

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Akrilloth
Akrilloth

Interesting, would love to see them finished sooner or later.
While you did say that destroyer class ships and up would not work because obvious reasons, what about the corvettes you just mentioned? Would be a cool "game ender" unit.
Also, the "special" clone troopers, are they all without upgrades for now?

Loving the mod so far, i found it just a week ago, and i was so happy that one of my great nostalgia games got such a good mod!

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