Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units and gameplay elements. Each of the 8 civilizations is being split into various Sub-Factions that specialize in unique combat roles including Infantry, Armor, Aircraft, Navy, Support, and Economics. Each of this Sub-Factions will have a full roster of new units and technologies available to them.

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2M Repulsortank
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Hawkian
Hawkian Sep 21 2012, 12:19pm says:

That is EXTREMELY awesome.

+4 votes     reply to comment
Talic
Talic Sep 21 2012, 2:15pm says:

Can you make it so that when advancing through tech ages you won't replace the older units, you just unlock new units.

I always hated last tech age because everyone carrying that damn heavy laser repeater. To be honest I don't know how AI would respond to this, you propably would have to redo their army build list so that they include some of the older units aswell.

+1 vote     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 3:09pm replied:

The Repeater Trooper is now a separate unit from the normal trooper upgrade chain. There just isn't enough menu space for us to universally disable upgrades replacing units.

+8 votes     reply to comment
Talic
Talic Sep 27 2012, 10:46am replied:

Yuss, Thank you :3

+1 vote     reply to comment
Cerjonah
Cerjonah Sep 21 2012, 5:28pm says:

Proper Scale, Megusta.

0 votes     reply to comment
K.Tastrophe
K.Tastrophe Sep 21 2012, 11:31pm says:

Have you ever considered a "Cover" system? There was this a mod for it, but it replaces a light turret. I suppose it would be possible if one were to create a 1x1 garrisonable building. Those asteroid walls look a lot like covers.

+1 vote     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 21 2012, 11:49pm replied:

Getting a properly functioning cover system in a game like GB would be impossible to do, unfortunately.

The closest substitute we can come up with is having lasers impact on other units or objects before reaching their target - a property unique to artillery rounds. But so far we haven't figured out how to do that.

+1 vote     reply to comment
Reqieumthefallen
Reqieumthefallen Sep 22 2012, 3:40pm replied:

Can't you just make a mini-bunker like he said? The gameplay would pretty much function the same -- you get into cover, you're stuck there but can still fire and have the added bonus.

+1 vote     reply to comment
Gen_Rhys_Dallows
Gen_Rhys_Dallows Sep 22 2012, 4:11pm replied:

'Fraid not. A unit can only fire from an attack-enabled garrison structure if the player using it owns it, so just hopping into a piece of scenery wouldn't really be possible without some work.

Even if it were, having said unit be visible behind/in said cover wouldn't really work too good either, since we'd have to make 'in cover' sprites for pretty much every infantry unit in the game.

Still, I guess it's worth looking into. We'll see how it works out.

+3 votes     reply to comment
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Description

Equipped with strong armor, self-shielding capabilities, and powerful anti-armor and anti-personnel weaponry, the 2M - and it's predecessor the TX130T - pose a significant threat to ground forces. These tanks must have a trooper garrisoned inside of them to activate the secondary weapon and perform to their full capacity.

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Date
Sep 21st, 2012
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