hi everybody and welcome to Earth at war. This mod this mod is based of a massive war between the intergalactic empire, the Earth alliance and the Black hole pirates. The music is already done right now and we're now doing the modelling and the coding, however, we still need a rigger and a skinner and an additional modeller or coder would be welcome too.
A light Black hole pirates frigate, slighly faster then its precurser the Interceptor IV, it has also stronger shields and a more powerfull armor. It's armed with two light mass driver canons and a cluster missile launcher making it deadly to bigger ships and fast moving small ships
You have to adjust the satelites. It makes not much sense to face them all in one direction. Turn them to make them face outside this cicle you build (sorry cant dicribe it better). In which direction it faces you can tell from the points. Where the third point is, in that direction the turret faces. Also, it would be more useful if you show a picture that actually shows this new unit rather then it being built.
Sorry this may be hard to understand, if you dont get it just ask...
I think I understand it. Btw do you know what line in the xml file is about the texture?
Texture isn't contained in the coding, texture is determened in the model itself, if you want to change the texture you have to change the model a but, apply a new shader with the new texture.
Well, its basically you've got your model done and then to get a Texture to work you first have to UV map this thing, meaning you unwrap the 3d model and make it into a 2d "picture", on which you apply the Texture. Then you save it (both model AND Texture/mapping).This means you have to import the model to change the Texture or you need to use a hex editor.
Here is a hex-editor tut: Everythingeaw.com
Ah right.. Well right now I'm downloading 3ds Max but Bittorrent is being slow :-/