hi everybody and welcome to Earth at war. This mod this mod is based of a massive war between the intergalactic empire, the Earth alliance and the Black hole pirates. The music is already done right now and we're now doing the modelling and the coding, however, we still need a rigger and a skinner and an additional modeller or coder would be welcome too.
Faction : Earth Alliance
Era : 2012 - 2040 (Phase 1 - 4)
Arms (Phase 1) : Machine gun (4), tactical missiles (2)
Arms (Phase 2) : Rapid fire laser canons (4), concussion missiles (2)
Arms (Phase 3) : Energy blasters (4), Pulse canon (2)
Arms (Phase 4) : Photon canons (4), Cluster Missiles (2)
Note : Only researchable on Lavossa
Description : Medium Earth Alliance bomber, developed in 2012 when the along with the first Earth Alliance fleet evolving through the years. It's equipped with a Lavossan steel hull armor, quite strong but hard to get, therefore the Earth Alliance transported most of it to the ore facilities on Mars to reproduce it. The unit will be 25% sheaper on Lavossa but with a 10% construction time increase.
So when are you going to start putting these ships into the game megavin?
First we make all the models, then we convert them, skin them and rig them and all that stuff and then theh'll be put ingame I learned from my mistakes and I won't screw up again
But aside from that, are the models, in your opinion good enough to be used in the mod?
Well it depends on how honest you want me to be. You know that many people don't take kindly to any kind of criticism.
Well, just tell what's good about the model and what needs to be changed. As I said before I learned from my mistakes so I won't go mad at you
All I will say is that these really need work. Even without looking at a wireframe I can tell that your most likely using unnecessary polices which could be put to use in other areas of each model. For example. Those two canons mounted under this models chin are just a pair of cylinders with at least one sphere mounted on each. I strongly suggest looking around for some inspirational designs to either copy or learn from. Now don't get me wrong. There are design elements which look fine, it's just that if I was in your position I would give some serious thought to learning to get further quality from the model design before considering to include them in your mod,
Yesterday I installed a better moddeling program so I the models will be getting better, I don't have much.time today but I will try to finish the model I'm working on nkw and then I will get to this one
Which program did you get?
I upgraded to Sketchup pro and I'm downloading Max
3d max has a high learning curve. You would be better off getting something like milkshape 3d for modelling and using max to convert with.
But basically, you're saying that I should change the heavy canons that look like cylinders? I can do that tomorrow :P