This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

Getting close to release and let me tell you what is left to be done.

Posted by Ozzy667 on Jun 13th, 2013

Hello again loyal fans. Yes thats right. I feel the end getting closer. The task list is not too long. I can't give a good time estimation yet but I am certain we will be before years end, hopefully before Summer's end. I can always use good modelers, mappers and artist if anyone is interested. Just send me a PM. I am also gonna be needing someone for data entry to compile our read me, again PM if interested.

Unit list and planets for the mod can be found here
Moddb.com

MODELS

________
-AAT - Texture

-CIS Defense base

-Onderon structures

-Onderon trees

-Serra Keto

-Various skin improvements and model improvements

-ATTE (possibly)

-Pod walker improved

MAPS

_____
-Onderon

-Lola Sayu

-Serenno

-Polis Massa

-BF Dagobah

-BF Hoth improved

-Utapau improved

-Devaron

-Mandalore

- Cartao

- Qiilura

-Aargonar

-Drongar

-Moorja

-Persecutor

-Rugosa (skirmish map)

CODING

________
-fleet commanders and field commanders spawn

-Hutt cruiser

-Tech tree and unit pricing adjusted

-GC and unit spawns finished

-AI finished

-Delta squad third ability coded

-Serra Keto coded

-Jedi attacks

Post comment Comments
MagicalPaladin
MagicalPaladin Jun 14 2013, 7:00am says:

As i said, the AAT skin was done, but the file has been corrupt when i reinstall windows, but with MapZone, i can make a new one quicker

+3 votes     reply to comment
scorch1
scorch1 Jun 14 2013, 8:38am says:

Can you estimate the total size of the new mod?

+2 votes     reply to comment
Ozzy667 Author
Ozzy667 Jun 14 2013, 10:14am replied:

2GB

+1 vote   reply to comment
packy21
packy21 Jun 14 2013, 10:19am replied:

Its over 9000! lol.

+2 votes     reply to comment
george76
george76 Jun 14 2013, 11:58am says:

good to hear ozzy look forward to seeing your work in action

+1 vote     reply to comment
Jumbroni
Jumbroni Jun 14 2013, 12:54pm says:

Its been such a long run, I've been watching this mod from the beginning and now its become as big as RAW or somewhat close. I love the idea of single units, its just amazing and unique. Keep up the good work Ozzy and looking forward to playing with you when this is all over!

+1 vote     reply to comment
connah_r1
connah_r1 Jun 24 2013, 4:40am says:

wwoooo possibility of a new AT-TE model
will the pod walker now recoil up and back (like reciol should)instead of down and forward?

+1 vote     reply to comment
Patooo
Patooo Jun 27 2013, 7:33pm says:

Is this list for the final mod, that now is battlefront demo?

+1 vote     reply to comment
Ozzy667 Author
Ozzy667 Jul 4 2013, 12:15am replied:

not final but version 4.0

+1 vote   reply to comment
Boda
Boda Jul 6 2013, 7:12am replied:

Could you make LAATs pre-loaded with clones? Either as a new unit or as existing one. It doesn't make sense to bring empty transport to the battle (IMHO).

+3 votes     reply to comment
SlavaG
SlavaG Aug 16 2013, 6:03am says:

Я был бы вам очень благодарен, если бы у Venator-class Destroyer ангар, который находится на верхней части корабля (от носа и почти до командного мостика) раздвигался при вылете истребителей/бомбардировщиков, как это было в фильме "Star Wars Episode 3" и в мультсериале "Star Wars the Clone Wars"

+1 vote     reply to comment
Guest
Guest Aug 20 2013, 9:46am says:

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SlavaG
SlavaG Aug 25 2013, 6:58am replied:

You're asking you to translate into English?

+1 vote     reply to comment
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