This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

Where are we at? Whats left to do? Let me try to explain what the plan is and try to help you fans get an idea of where the mod is at.

Posted by Ozzy667 on May 7th, 2012

Hello loyal fans, Been a while since I gave an update so here it is. Let me start by reflecting on where we started a year and a half ago and how far we have come. Here are some very old shots from fall 2010.

Rewind back to August of 2010, I volunteered to do Audio for Mikofski who wanted to make version 4 of the mod since Nett40 had mostly left the community. Delta289 joined to make maps and shadowdude joined to make models. We had some modest goals. New audio, some new maps with planets seen in the show, replace the clones from Sidious Invader, add a few new units like the OG9. We recruited some more people and slowly as time went on our plans for version 4 grew. Back then we would have never guessed this mod would be at the point it is and we are very proud of where it is at. We owe some thanks to multiple people out there in the community for making this happen and I am gonna mention a few.

  • First I must thank z3r0x for all his help, advice, and of course models that he has shared with us.
  • Burntstrobe of the vong mod for all of his planet textures and helping me with other resources.
  • Dr Mckay for his continued work on models. he has really been a life saver.
  • Geroenimo for making some custom engine glows and teaching me to edit particles.
  • Warb Null for All of his excellent models.
  • Corey of Thrawn's Revenge for permission to use a few models.
  • Nomada Firefox for some advice and model work.

Now to what you all wanna know. What do we have left to do?

  • Finish coding the clone commanders and captains that can be purchased at the officer academy.
  • Code the phase 2 commander guards.
  • Code all the GC campaigns (this is a huge project and so far we only have 2 out of 5 or 6 complete).
  • Make maps and code them for Umbara, Lola Sayu, Kiros, Zygeria, Ukio, Deveron, Serenno along with a new map for Dathomir, Thule, and Mandolore.
  • Rig new Death watch troopers and Pre Visla.
  • Finish modeling and coding the remainder of the space station levels.
  • UV,skin and rig the new ATTE.
  • Finish finalizing all maps and coding all planet advantages and text entries.
  • Finish giving all jedi and sith there force attacks.
  • Rig and code B1 and B2 chop deaths.
  • Change Gunner in AV-7.
  • Change clone Gunner in land turrets.
  • STAP hover heght adjusted to be higher.
  • Improve Savage Oppress preferably with double sided lightsaber (if possible).
  • Rig the top turret on the AT-AP to work.
  • Phase1 clone on speeder.
  • add bones to guard tower prop .
  • Finalize GUI.
  • UV venator for a command variant or rig a new venator.
  • Rerig Juggernaut.
  • And of course get rid of all bugs which is always happening.

Most of the work right now is being done by just McKay and myself unfortunately but as you have all seen we are rolling the work out each week. I can't be certain how long all of this will take but I have a strong feeling we are mere months away from release but don't quote me on that. However the sub mod is almost done so that will give you all something to play while the main mod is being finished.
Thank You all for the support and feel free to offer suggestions, feedback and complaints if you have them. We are doing this for you guys and I don't mind as long as they are respectful.

P.S. We have replaced the demo with a better balanced version that also includes the jedi force attacks I have been adding on the main jedi and sith heroes in the demo. (Thank you The_Darker_side for putting up a new installer).

Post comment Comments
elchito4 May 9 2012, 12:46am says:

Good luck. And keep up the good work is all i can say.

+6 votes     reply to comment
itachisama16 May 19 2012, 1:08am replied:

hello friend, since you are online i have a question? the addon munificent, where do i put it on? please

+1 vote     reply to comment
masterrex May 9 2012, 10:39am says:

Can't wait! It's going to be legendary!

+3 votes     reply to comment
EmperorPalpatine May 9 2012, 11:57am says:

may the force be with you!

+2 votes     reply to comment
suerteto May 9 2012, 3:33pm says:

About the PS-if I download the bf demo again it will be different, right?
I'm asking, because the file date on filefront is still 19 march.

+1 vote     reply to comment
Ozzy667 Author
Ozzy667 May 9 2012, 4:02pm replied:

I noticed that too. I know darker_side said he put the new version up. Gonna have to check with him later.

+3 votes   reply to comment
suerteto May 9 2012, 4:30pm replied:

OK, 10x for the quick reply :)

+2 votes     reply to comment
ShockingCactus May 13 2012, 10:12am says:

Ozzy I'm open next week so why don't I help with some coding and maybe a map or 2 remember For the Republic is the Campaign of this mod!

+1 vote     reply to comment
suerteto May 21 2012, 6:47am says:

Hey, what happened whit the new version?

+1 vote     reply to comment
Adrien_Victus May 21 2012, 10:43am says:

I love how far this mod has come, great work ozzy as always. Remember, nothing is impossible..... Except surviving a 24tonne nuclear warhead impacting the roof of your house D:

+1 vote     reply to comment
DarthPern Jun 26 2012, 9:46am says:

would there be an installer?

+1 vote     reply to comment
Sherruk Jul 17 2012, 11:04pm says:

So, I just downloaded this Mod and I was wondering how to get the republic commando. I cannot seem to get them.

+1 vote     reply to comment
george76 Aug 13 2012, 2:22pm says:

cant wait to use umbarian and death watch forces though i would like to see saboth squadron in there as well for gc and or sirmish cause i love those destroyers asboloute firepower in those

+1 vote     reply to comment
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