This is a Submod for the Star Wars- Clone Wars mod for Star Wars: Empire at War Forces of Corruption. It's based off of the 2003-2004 Miniseries and will feature content that is unavailable in the original mod. The developers of the Star Wars- Clone Wars Mod wish to focus more on the current Clone Wars series so, they have commissioned this submod as a side project. This mod's goal is to appeal to fans who grew up whatching the miniseries and provide a sense of nostalgia to those fans.
Just a Work In progress. Ideally, I want them to have water propulsion packs, air tubes, and flippers.
Would the scuba trooper be for a new underwater map or land?
the acronym SCUBA meaning, Self Contained Underwater Breathing Apparatus and the fact that in the description, I express my intentions to have tubes, propulsion packs and flippers put on them, would suggest that it is, indeed an underwater unit.
I loved the battle on Mon Calamari with Fisto. The Scuba trooper looks awesome! :D
how exactly would you make an underwater map? you would have to code the whole map as if it was a river to slow the troops down. i think it s a great idea, just seems rather hard to put into effect with the vanilla game engine
Its not the map that will have special coding but the units.
the only problem with that is, the player could use the scuba units in regular land battles which would look ridiculous, the ai can be coded to know better but the player cannot
I can restrict under water units to water planets only actually, so no need to worry about. You shall have epic underwater battles!
^ Building on 501stcaptainrex, there won't be any issues with Scuba units. The resriction coding required will simply need to adopt to that of Jabiim from the vanilla game.