Star Wars: Bear Force II is a Multiplayer mod set in the Star Wars universe for Mount & Blade Warband, during the Clone Wars, Galactic Civil War and Old Republic eras. The mod features force powers, a completely redesigned shooting system, explosives, 70+ maps and planets with different environments, randomised weather systems and much, much more!

Report RSS 0.36 Public Release

News, changelog, previews and explanations for the upcoming 0.36 release.

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Hello everyone,

It's been a while. We've been working very hard on the mod, but also on rebuilding and establishing the community. With a smile on my face I now announce that our forum is home to more than 20 new clans which participate in several events a week. Public play has livened up a bit, but this next patch will be a refreshment everyone is looking for.

Firstly, this is a small, community patch. It means most of the features are bugfixes(some very important, I will get to that) and a few hints of new stuff. You won't be getting all the new weaponry, classes or planets just yet, we're saving that for a big 0.5 release.

With that in mind, this patch will bring out a public version including fixes for the annoying crashes. That's right, you heard it, we can now have 200 player battles!

But to get to the point, 0.36 Changelog:

(Sebastian) Special light saber sounds and all additional agent animations are now triggered once by the server and are automatically synced to all clients by the engine, halved down the related network traffic.
(Sebastian) Implemented hit particle effects(ground, objects, water surface) for light bolts.
(Sebastian) Fixed wrong clothing colors and got rid of the related network traffic.
(Sebastian) Optimized the grenade and scene prop spawning related code.
(Sebastian) The crouch related network traffic has been halved.
(Sebastian) Optimized the force travel and reduced its network traffic.
(Sebastian) Removed and merged a couple of unnecessary multiplayer events and scripts for overall better performance.
(Sebastian) Several minor bug fixes.
(Teun) New map - Hoth Outpost.
(Teun)New map - Kashyyk Base.
(Sherlock) Added 183 new rock and mountain props(Retextured).
(Sherlock) Reworked bunker collision props, for better firing.
(Sherlock) Added new fortification props.
(Gothic Knight)DC-15s Carbine.
(Gothic Knight)New shotgun.
(Grozni)Fixed the round timer.
(Alpha)New map - Rhen Var Station. (Lolman1c) New map - Endor - Spirit Trees
(Sherlock)Added night(evening) map version of Muunilinst - Road to Harnaidan.
(Sherlock)Fixed props missing collision.
(Sherlock)Increased flight speed for all bullets.
(Sherlock)Retextured some props, made a Ryloth surrounding.
(Sherlock)Terrain borders fix.
(Sherlock)Reorganized all of the mod's resources for optimization and faster loading times, implemented DC-15s Carbine.
(Sherlock)Removed all previous admin tools.
(Sherlock)Implemented new class marks(Infantry/Archers/Cavalry) to suit the class limits.
(Sherlock)Implemented the Adimi Tools by Gotha, features over 50 new admin tools and abilities(full list on forum). (Sherlock)Other minor changes, as suggested:
- Acolytes instead of Sith now
- Some spelling corrections (Sherlock) Complete gun stats rebalance(details on forum).

Also I should mention all explosives will be removed for now, until we find their crash solution.

Release date(presumed): Saturday, 5th September

Pictures and previews:

New shotgun

New shotgun

Kashyyyk - Base

Carbine

Endor - Spirit Trees

Rhen Var - Station

New Admin Tools

New Admin Tools

New Admin Tools

Thank you for reading. I hope we will have plenty of fun!

Post comment Comments
BNS/MOV_Dakan
BNS/MOV_Dakan

Glad that people can finally see that this mod is not dead, but getting better!

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KyloRen
KyloRen

It was pretty obvious it wasn't dead when it had a release date for October

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KTAnjel
KTAnjel

I think forest map is good idea. That is simple but there are a lot of cover, I hope I would be able to join a server there are over 100 mans!

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capt_fordo
capt_fordo

When can we expect to be able to use the server files ?

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TKAzA
TKAzA

indeed wondering this

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BNSMarko Author
atrusion
atrusion

Niiice

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Rambo987
Rambo987

GJ

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Marshal_Lannes
Marshal_Lannes

squeals in glee*

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OhNoesBunnies!
OhNoesBunnies!

Can we play against Bots in this?

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Sunflash
Sunflash

Yes. You can poll to increase bots as usual. However, the bots in warband are very.. Special.

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