This update will feature a new regenerative shield system that defaults on most infantry classes to serve as a 2nd healthbar that will absorb incoming damage before your normal health takes damage.
Besides that several minor fixes are included and a rebalance of the damage system. Enjoy!
Full Changelog
Version: 1037
New Feature
- Regenaritive shield system (Credits: DarthKiller)
Class Changes
- Clone Commando and BX Commando Droid armour nerf:
* Body armour: 45 > 36
* Head armour: 20 > 15
* Leg armour: 20 > 17
- Jedi/Sith Armour buff:
* Armour rating increased by 100%
* Weight universally set to 18 for Jedi/Sith armours
- Clone Commando and BX Commando Droid buff:
* Armour weight: 15 > 10
* Athletics: 8 > 10
- Officer class slight rebalance:
* Identical stats to normal trooper except for;
* Lower athletics: 5 > 3* Better melee damage: 2 > 3
Weapon changes
- Reverted damage changes from 1035
- Grenade Launcher removed warmup
- Grenade Launcher ammo per shot buff: 55 > 35
- Heavy blaster Shoulder fire damage buff by 3 damage points
- Stable blaster rifle damage buff by 2 damage points
- Melee weapons have a global 80% damage increase
- Cycler Rifle damage buff: 34 > 70
- Sniper Rifle damage buff: 44 > 85
- Sniper weight decreased: 40 > 65
Admin Tools
- Spawn 10k force points
Bug fixes
- Even weight distribution
- You are now able to block while kicking