Star Wars Battlefront III Legacy is a large-scale conversion mod created for Battlefront II using as many recovered assets that are available from the cancelled game Star Wars Battlefront 3 by Free Radical; including both eras (Clone Wars and GCW), a brand-new HUD+Interface and a few converted maps such as Coruscant, Cato Neimoidia, Bespin and Dantooine.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS UPDATING CORUSCANT (view original)
UPDATING CORUSCANT
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
COMRADEMATT
COMRADEMATT - - 1,008 comments

this mod is just amazing keep up the great work <3

Reply Good karma Bad karma+2 votes
Guest
Guest - - 690,719 comments

Cool can't wait

Reply Good karma Bad karma+1 vote
xwingfan20
xwingfan20 - - 113 comments

Daaang! This looks sooo much better than before! Hope the crashes will still be fixed through. Best of luck dude!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,719 comments

Just wondering is work on this map gonna impact any other content we'll get? Sorry I know that sound really greedy

Reply Good karma Bad karma+1 vote
farlas816
farlas816 - - 23 comments

Looks great. Will this fix any of the crashes?

Reply Good karma Bad karma+1 vote
Meltrix
Meltrix - - 57 comments

Is it possible that we can get destroyable hangar ships?
Because I would personally love to be able to destroy all
ships that you spawn in, not just the star destroyer.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I will be updating the old Coruscant map using original (raw) assets. This is just an early WIP; I simply replaced the old area with the new one (for testing and functionality purpose). So far everything is working as forseen.
Still missing: Proper materials (e.g. Normal maps for 3D effects and Specular maps for shine/glow etc. etc.)

This is the way I am replacing the map: I first removed all old exterior areas (playable part), then I will add the new buildings/areas, then remove/delete old props (like lanterns, signs, boxes and many more I no longer need), then I will fix the buildings I just added. I will be adding proper materials to make this entire thing look more alive and colorful instead of its current, mat/greyish being.
In the end the rest of the map (buildings, ground and background) will be replaced and updates too as well. In the final end the whole map should be replaced and should look like it was back then in FRD's version of Coruscant.