The Alliance mod comes now to Sins of a Solar Empire games with all the space units which you can find in mod from the Star Wars Empire at War Force of Corruption.

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Goodbye problems
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SkyrimHitSta
SkyrimHitSta - - 34 comments

Well, looking forward for the release. Will you ever consider granting hangar bases calling in a minor fleet in case of enemy action, plus you think you can also add the planet based hypervelocity gun to imperials and the Ion cannon to the Alliance, and Gauss cannons to the other factions.

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Nomada_Firefox Author
Nomada_Firefox - - 3,339 comments

After this upgrade, I will add things like these. In fact I add more different starbases because the starbase from the Black Sun by example is the same from the Rebels and now, there are three additional factions. It will be easy, if one thing I have at my vault, they are stations.

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Description

It looks as if I had left far away the problems and now the mod runs without strange crashes. I have made a lot of additional fixes because after the 1.85 there was more small mistakes with icons and text. I do not go to publish a list but I am sure how you will recognize how it looks different.

About the engines by example, they are unfinished and clearly, the last engines will not be released with the next version. It goes to take more time. Mostly now all the units look different but some of them can be more perfect.

For the engines, I used some similar to the engines from Goafan77 Interregnum mod made by ERock72, not exactly a copy because I used a original particle effect edited with different textures. Now most of the engine lights are spheres, there are some of them different but very few.

And what about the future after the next version? probably I will add some new units, all them very special and I will make several cosmetic changes in the mod screens.

I will release the new version soon, I do not know if it will be today or tomorrow.