Star Wars: A New Frontier is a mod for Star Wars Battlefront II. This mod will include characters, weapons, vehicles, and more from The Force Awakens to The Last Jedi. THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD OR DISNEY.

Description

Here is an update for the First Order Rising galactic conquest! A changelog is included as well as installation instructions.

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Custom Galactic Conquest Update 1.1
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Drakov64
Drakov64 - - 337 comments

Mh, doesn't seem to work. Well, when I click the First Order Rising campaign, it does nothing. At all, so I don't know what's wrong, maybe that I have to other custom conquest installed in the folder?

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Guest
Guest - - 690,741 comments

This may be because you have more than one custom Galactic Conquest mod installed. The game can only load one at a time. Try removing your other Galactic Conquest mods and leaving only the ANF one. Hope this helps.

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Calrissian97 Author
Calrissian97 - - 408 comments

It seems this mod doesn't like Dark Times for some odd reason. I'll look into it soon.

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Drakov64
Drakov64 - - 337 comments

Thanks for both your answers, but even uninstalled the Dark Times 2 Galactic Conquest mod won't go away...

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Tyranno1
Tyranno1 - - 20 comments

It might help if you had a mod loader, I chose this one,
Moddb.com

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Drakov64
Drakov64 - - 337 comments

Well I'm using a mod loeader, called Ultimate Battlefront Launcher, though even by unticking Dark Times and deleting the folder from "addon", the galactic conquest from dark times still shows up

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DarthSith
DarthSith - - 1,717 comments

There should be a readme on how to uninstall it did u remove the custom GC script in Steam\steamapps\common\Star Wars Battlefront II\GameData\data\_LVL_PC ?
Maybe remove all your gc files and only place in ANFs one

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mattsui
mattsui - - 11 comments

Yeah, it's crash city for me too.
Kicked out the other gc addons, makes no difference.

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Blue199
Blue199 - - 6,971 comments

Can't wait to until I will select a fleet to command :-)

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Guest
Guest - - 690,741 comments

thank you for doing a force awakens mod that has galactic conquest i've wanted this for so long

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steveburklund
steveburklund - - 2 comments

I can't seem to get this to run with the Conversion Pack maps. If I have them installed the GC map will open with no maps then crash if I click anything. Is there a patch or something I'm missing?

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JaremArath
JaremArath - - 24 comments

this galactic conquest does not work for me, does anyone know why?

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Guest
Guest - - 690,741 comments

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Guest
Guest - - 690,741 comments

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Gojiraguy200
Gojiraguy200 - - 5 comments

Any chance that in future updates containing Jakku and Crait that it can also scan for the other addon maps the mod is compatible with, such as Kothlis Sea Haven or Alzoc III? It would be KILLER to see those pop up in a Galactic Conquest.

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martinbv95
martinbv95 - - 23 comments

The GQ loads up, but dosen't show any planets or ships after I choose faction, tried this file and the one included in the 1.1.2 Bugfix
Don't seem to find Crait in the Instant Action file either... :P

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sergey12345679
sergey12345679 - - 1 comments

I have a black screen when I want to run help

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arbitree
arbitree - - 220 comments

I found the solution !!! To the problem of dark times with the final frontier conquest, just remove the custom_gc_10 file from the data, just remove it, do not open it, and you can play it without problem and if you want to play the dark times campaign, just remove a file with the same name only instead of 10 8 and put 10 again if you want to thank me go see the rise of the crime lords mod for empire at war corruption is very good

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