Continuing the epic battles of the original Sacrifice of Angels mod for Homeworld. Sacrifice of Angels 2 uses the Sins of a Solar Empire engine to add on an "empire building" mechanic for a truly epic Star Trek Experience.

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23-down
23-down - - 3,558 comments

video isn't working.

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TheStressPuppy Author
TheStressPuppy - - 327 comments

It takes a while for ModDB to process the vids. Give it more time.

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Nathanius
Nathanius - - 2,305 comments

This movie looked very good! I have the following beefs though:

1. breen blowing up didn't look so good (stock explosion?)

2. Ambassador class has a misaligned hardpoint, the Dom ships were shooting at a point just under the right bussard ramscoop.

3. If you're going to keep the stock ships in you need to up the power of the Star Trek weapons ingame, as the little ships that were fighting the romulans took a hellova beating!

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TheStressPuppy Author
TheStressPuppy - - 327 comments

This mod is not going to be "perfect" There are many workarounds that had to be done just to get to this point, and i did all of this myself.

1) Stock explosion. Haven't had time to mess with this being as i am the only one working on the mod right now.

2) Hard points are placed correctly on all of the ships AFAIK. The Dominion BC nacelle beams are canon. What you are seeing is Sins hardcoded 180 degree firing arcs in action. The Front, Back, Left, and Right sides are the only directions weapons can fire. With no way to narrow the 180 degree arcs, and if a ship drifts between arcs then weird thing start to happen. Like weapons firing thru their own hulls, and firing in way wrong angles. Try to ignore this, because nothing can be done about it right now. Hopefully one of the Sins patches, or expansions will fix this known issue.

3) Right now the ships are crudely balanced. Those pirates will soon be replaced by Orions. Be it in a demo, or the full mod. Everything is playing as intended, and a DDeridex blowing up after being "swarmed" by pirate heavy cruisers concentrating fire on it is exactly how it should have happened. The rest of the Romulan ships wiped out that swarm soon after that one ship blew up.

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SteveCopeFHG
SteveCopeFHG - - 98 comments

exactly its a demo or 'work in progress' and does not represent the final quality of the mod.

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Ehecatl
Ehecatl - - 6 comments

I really appreciate what you're doing here. You really put some thought into this! Keep up the good work. Only thing I wonder is: Do you plan on keeping the stock voices and Sins-style buildings or do you plan on changing that as well? Once again, excellent work on this. I'm looking forward to playing.

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josh20100
josh20100 - - 98 comments

i didnt know cardassian ships used phasors i thought federation and vulcan and breen ships where the only ones standardized with phasors...i coulda sworn everyone else used pulse lasers and torpedos...and will the romulans use the in game vasari phase hull tech as a sort of cloaking?

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Description

A montage of different battle scenes from the upcoming SoA 2 demo 0.02 update.

Not the best of editing, but good enough to make its point. I am no film director :)