Introducing the latest mod to come to Legacy- The Aftermath. Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game. Our current release is Aftermath 2.0 Jan 09 build with Add-on packs E and F. Our next release is Aftermath: Battalia Requiem

Report RSS Aftermath 1.9 news April

Our first news posting for the upcoming 1.9 release due out inthe next couple of months. Everything from new ships to new modes will be in the 1.9 release.

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Now onto our first major news piece for 1.9, we got alot to go through today.

First up, we got new members on the team now. Since 1.7 we have had 3 new modders join up to Aftermath. First up is Barihawk, he came on just before 1.7 dropped but he is working on the ENT era at the moment in balancing and new ships area (more on that later). Second member is our latest one to join up is Trekky/Conner. He will mainly be working in the scripting area but he also be on over at New Gen too. The two teams will be training Trekky/Conner in scripting and mapping so each team benefits. Our third member is an already established modder that has had over a years experience with Legacy. Accurus has signed up with Aftermath, he has had very succesful run over at TLG and has been around throughout the development of Aftermath (in fact, he actually came up with the name of the mod way back last year). Many areas of Aftermath are shared with both TLG and New Gen and all the teams work well with each other.

We also have people that do work on Aftermath but not on a permanent basis such as Dontdrunkimshoot/Fangoriously of the OEM mod. He helps out with the Vulcan ship area and several other odf areas. We also work together in other areas too. Also we work with New Gen alot too in a few areas that are in development.

Work on 1.9 is going well. Our first bits of material we have been showing are our map rebuilds of all stock  maps (including campaign) and our new Borg Cube textures. Alot of the stock maps have had drastic changes made to them that give them a whole new feel, some of the most drastic changed maps are Ikalia, Klothos and Taugus. Our Borg Cube is the work of Skeeter and is very impressive and finally looks formidable. The visual difference with our Cube is the first of many changes the Borg will be having for 1.9.

Other areas in development are the expansions of the Historicals, One on One, Evolution and Armada modes (more maps/missions for them) plus the inclusions of new modes (the modes will be announced later on in development). We have also just begun our first major revamp of the weaponry system from weapons themselves right through to weapons behaviors and characteristics. One such new behavior is the phaser impact against a shield has been revamped to give off light and the colour of the phaser will show up in the impact area on the shields to give an overall effect of heat dissipation.

Gameplay will also be overhauled too with more importance being played on ship selections as there will be advantages to picking certain classes over others such as the inclusion of cloak detection in some classes. What we are doing is further distinguishing the ship classes from each other.

There be plenty more videos and shots put up over the coming development cycle of 1.9.

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