Introducing the latest mod to come to Legacy- The Aftermath. Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game. Our current release is Aftermath 2.0 Jan 09 build with Add-on packs E and F. Our next release is Aftermath: Battalia Requiem

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Concept gameplay: Glorified Battle Sequence (kill shot) (Games : Star Trek: Legacy : Mods : Aftermath: Battalia Requiem : Forum : Concept Area : Concept gameplay: Glorified Battle Sequence (kill shot)) Locked
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Jun 4 2010 Anchor

The Glorified Battle Sequence Concept (aka Kill Shot/Power Move)

Another concept that is on the table for Battalia Requiem is a gameplay element called a 'Glorified Battle Sequence' or GBS for short. This concept comes from games like Darksiders where on an enemies defeat, a finisher sequence plays out on an enemies death. The GBS is a replacement for the sub-system targeting feature of Legacy. Battalia Requiem's focus is gameplay, offer the most intense game style on offer to any ST mod or game. The idea behind it was to finally do something with Legacy's sub system targeting feature; a feature of the game that has been constantly slammed by modders and players since the game released. It is something I want to try and do something with by replacing it with something else.

How does the concept works?

The GBS sequence starts the same way as the existing sub-system targeting feature works; require a full target lock on an enemy and enter the sub-system targeting ability of Legacy. This is where the similarity ends. Once you get a full target lock and enter the GBS sequence, the game slows down for a short time to allow the player to have free targeting capabilites on an enemy ship to provide a 'kill shot' type experience. As the game slows down to allow the player to chose a specific part of the ship, the player can either fire their phasers or torps at that particular spot of the ship at a higher damage rate. A power move. Once the shot has been fired and either an impact or miss happens the game then returns to normal speed.

Will this occur anywhere else?

This style of gameplay was considered for the death of a ship but with the amount of ships that can be seen on screen at any given time (upwards of 500), it was decided to keep it as a 'event' type element; hence replacement for the sub system targeting feature. The game slowing concept is also up for consideration for near-misses to add more feel to the battle experience.

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