Introducing the latest mod to come to Legacy- The Aftermath. Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game. Our current release is Aftermath 2.0 Jan 09 build with Add-on packs E and F. Our next release is Aftermath: Battalia Requiem

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Concept artwork: transition screens (Games : Star Trek: Legacy : Mods : Aftermath: Battalia Requiem : Forum : Concept Area : Concept artwork: transition screens) Locked
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May 9 2010 Anchor

Going to start something a little different today. Instead of having development of Battalia Requiem 'hidden away', I want to break from the traditional aspects of modding and have everything out in the open. Artwork wise not code wise. Ive worked on many mods and the visual elements other than ships and environments is something that is kept hidden until time of release. Alot of the time the player never gets to see the development process of said artwork (interfaces, transition screens, story-board concepts etc). Ideas too, that will be out in the open more too. Its one way of showing growth and gives the players a chance to see something grow from an idea to in-game. They will see the whole process.

Today I started working on my transition screens for Battalia Requiem. These are also more known as loading screens. Something I have been wanting to do for last couple years is build a more seamless transition process. The guys who worked on previous Aftermath releases know of it too and some of the ideas that were being thrown around for it. The transition screens are an area of Legacy that very little thought gets put into it as mainly no one really knows what to do with them. Even with Aftermath we really didnt know what to do with them.

Below is the first concept of Battalia Requiem's transition screens. I want this area to focus on the region where the game is set: the Berratta Verge. Some of the ideas I have for it have come from other games and also some real things like Vegas and K-pop/J-pop. With games like Mass Effect, the main worlds are all different and have their own distinct look the ones I most interested in are Illium and Omega from Mass Effect 2. The transition screens for Battalia Requiem I want to set up in sort of like a travel brochure for each system but with that 'Vegas glitz' like look to it. With the K-pop references, the music videos of alot of the K-pop artists are very slick and high impact. Over the coming months I want to build a working prototype. The look also mimics the interface so everything must tie together. Below is a text sample that I want to use:

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