Use a generic Borg texture, so it looks like there are windows and metallic plating. Bump mapping with new textures? If you just make a basic texture with light and dark areas/lines, it does give a layered effect with the new shaders. Having a section by section texture is kind of impractical for a model like this.
I was thinking of using this guys one called max payne, but it was over 100k polys.
Yes, im going to stick a generic borg texture over it, but i need to find one thats 4096x4096. This borg cube is, shall i say, to quote 7 of 9 "incomplete",
The textures not complete, and it hasnt been bump mapped, but its still looking okay.
very cartoonish, but i like it more then everything else ive seen
Do you have and RSS feed on this lol!
Like how you didn't go the lazy route by making it a basic cube with a detailed texture.
Look's like this can go and kick cartoon Clone Wars' butt. :)
Are those two things tractor beams or cutting beams?
Cutting beams :)
When this is bump mapped it will be godly!!
Use a generic Borg texture, so it looks like there are windows and metallic plating. Bump mapping with new textures? If you just make a basic texture with light and dark areas/lines, it does give a layered effect with the new shaders. Having a section by section texture is kind of impractical for a model like this.
This IS Ringleader from Tanis right?
I was thinking of using this guys one called max payne, but it was over 100k polys.
Yes, im going to stick a generic borg texture over it, but i need to find one thats 4096x4096. This borg cube is, shall i say, to quote 7 of 9 "incomplete",
Yeah, it's me!
What is the texture limit size in HW2? I heard CFHOD has limitations with anything bigger then 2048x2048.
Nah, 8096x8096 with Cnl Peppers New Shaders