Fleet Operations is a popular skirmish and multiplayer orientated total conversion modification for Activision's real-time strategy game Star Trek Armada II. The project's goal was not only to create a simple "modification" but as total conversion to make Armada II a worth successor to the second best selling Star Trek game Star Trek: Armada (behind Interplay's Star Trek: 25th Anniversary by a small, but fair margin).
Version 3.0 includes advanced graphics, a whole new user interface, completly replaced ship models, 5 balanced races with totally new gameplay and tons of new possibilities making Armada II a real real-time strategy multiplayer game.
We are happy to announce that we have a new patch ready for public release - 3.1.4.
The newest patch for Fleet Operations can be seen as a foundation for a future patch. We decided to release 3.1.4 early on and pulled some bigger features we initially planned for this release, we'd like to invest more time into before giving them to you.
Croesus, who did a outstanding job for Fleet Operations in the past as voice actor now joined us as a full staff member. Some of his latest work can be heard in this patch in the form of new voice sets. On the subject of audio..have you heard the name FMOD Ex? No? I am sure you still have heard of it already. FMOD Ex is the sound engine being used in games like Starcraft II, Bioshock, Crysis and many others. Thanks to it's developers making FMOD Ex available to non-commercial projects, Fleet Operations now uses the very same engine as replacement for the flawed and now outdated sound system that Armada 2 came with.
That is not all. The fighter ship AI has been vastly improved. Fighters do now directly support their fighter carriers. Fighter stay much closer to their carriers and attack what their carrier attacks. Also many new interesting balancing changes are part of this patch including a lot of new officer abilities or repair ship usage. I can only recommend you read in the changelog below for some details.
Fleet Operations 3.1.4 is a full install. A incremental patch will not be available. Please also read this thread if you intent to use no-cd patches or encounter false virus alerts.
Many new officer and veteran abilities have been added or existent ones have been reworked.
Important gameplay features of passive abilities are now summerized in their tooltips similar to the damage and reload time on regular weaponry
Several new voicesets have been added
Improved fighter carriers: Fighter squadrons can now be controlled through their carriers
Fighter squadron ship AI vastly improved
AI Warp-In usage improved
AI Players may now recover from their main base being destroyed
Improved the way weapon system icon reload times are displayed
Game observers are now able to see the amount of resources a team has
Replaced the integrated sound engine with FMOD Ex
Armada 2 now utilizes RAM more efficiently on x64 systems
Windows 7 specific enhancements
Increased number of available ship display system icons to 32 (bf.: 20)
GameEvents can now handle up to 64 race voice soundsets instead of 16
Map Editor: Map preview is now generated at all screen resolutions (Use Ctrl+s to save)
Many special weapons which are not directly using weapons for their effect are no longer disabled if a starships weapon subsystem fails
Vessels do not block station constructions anymore
Most technological vessels (including Borg ships) may now be repaired again. The repair rate of a repair ship is now reduced by 50 percent on alien vessels (which do not belong to the same faction as the repair ship) and 75 percent on Borg vessels. Range of the repair beam has been increased to short (bf.: dogfight)
Incubation Center resource costs and supply rate increased by 50 percent
Transmission Matrix no longer has technology requirements
The EM-Field effect of Scout Cubes is more reliable in detecting cloaked vessels
The Holding Beam Module does now also increase a vessels maximum drone capacity
The Dodecahedron does now feature the same relative energy regeneration rate as all support ships
Reduced the damage reduction from adaption modules to 15 percent (bf.: 35)
Reduced the attribute bonuses of the Auto-Repair and Maintenance Systems officer ability to 2 / 4 (bf.: 3 / 6)
Decreased the base damage of the Implosion Field Device officer ability, but it is now more reliable. Damage does now correctly increase upon rank up
B-8 War Frigates are now equipped with civil shuttlebays, allowing them to support fighters if their carrier should be lost. Vessels with civil shuttlebays do not launch fighters on their own
The B-5 Battle Cruiser is now equipped with a new special ability: Bio-Warheads
Increased B-8 War Frigate construction time
You may no longer receive two Steamrunners at a time via warp-in
Nova Class Fleet Supply now fires additional photons instead of increasing the weapon rate of fire. Now affects 4 targets besides the Nova (bf.: 5) but no longer affects less in certain situations
Admiral Risner's Akira and Sovereign Class battleships are now equipped with civil shuttlebays, allowing them to support fighters if their carrier should be lost. Vessels with civil shuttlebays do not launch fighters on their own
A new Hyper Impulse Drive as been added. Now increases the efficiency of the Tiny ECM Suite and gives attacks of the Saber a chance to provide cover fire for Saber, Canaveral and Excelsior Class ships, allowing them to avoid all weapon fire for 4 Seconds. If a Saber with deactivated Hyper Impulse is affected, its Offensive Value will increase for the same duration
Starfleet Command now costs 75 supplies to be built to equip the many offices
If a warp-in ship is destroyed, you will now have to pay some supplies
New Field Diagnostics upgrades for the Newton Class. Level 1 increases the service efficiency on friendly non-Federation targets and improves the shield generators, level 2 increases the overall repair rate and increases the system value and level 3 allows the Newton to restore shields. No longer requires research
Reduced the Tactical Torpedo Pod energy regeneration rate boost by 25 percent
Reduced the combat efficiency of several defense platforms
The chance to disable an engine per volley now remains the same for a veteran K'Vort and no longer increases due to the veteran ability
Field Yard Defensive Value increased to 135 and System Value increased to 30 (bf.: 100 / 23)
Field Yard Extensions Defensive Value reduced to 50 and System Value reduced to 11 (bf.: 75 / 17)
Dispatching a Topmey freighters storage containers now grants the resulting K't'inga Class a temporary attribute bonus. If the K't'inga levels up while the effect is active, it will be granted a permanent attribute bonus. Dispatching storage containers is only available while in the vicinity of a Klingon Mining Station
Increased the amount of energy drained by the Draining Disruptor Cannons officer ability to 6 / 12 (bf.: 3 / 6)
Weapon Fatigue no longer reduces the experience required to level up, but now grants a chance to immediately rank up if the effect ends
Adjusted the attribute bonuses K'Vorts gain from ranking up
The Intelligence Center's Spy ability no longer 'pulls' ships
Reduced the supply costs of Prefab Defense Components to 20 (bf.: 50)
Reduced the chance to disable engines with the Generix veteran ability Arlterium Disruptor Lense to 20 percent (bf.: 50)
Slightly increased the Generix Spectre Refit costs
Slightly increased the Rhienn Disruptor Refit costs
Reduced damage and energy costs of the Multi Targeting Disruptor
Fixed a bug causing out of sync problems in multiplayer games
Fixed a crash bug on Dominion veteran Dreadnoughts and V-15
Fixed several tooltip typos
Missing entries to the map edit menu fixed
Fixed a crash with multi weapon requirements (fixes map object placable Prometheus)
Fixed overlapping icons in the starship subsystem display
Minor memory leak fixed
Under certain conditions, vessels in waiting queues (repair, decommission, mining) could cause a crash
The cloak hotkey is reenabled again
Fixed several "double click selection" issues
Map Editor: Fixed a crash when editing an object's label
Modding: The PointDefenseLaser crashed the game
Armada 2 Bug: Transwarpdrive jump location bug fixed
Armada 2 Bug: Special weapon buttons were visible on Ferengi Marauders for observers
Freighters should no longer try to attack vessels
Dominion Puretech Warfrigates may now be built correctly and is affected by its veteran ability as intended
Romulan silent resolve deals damage as intended
Admiral Risners Sabers no longer receive Admiral Maysons defense buff
On rare occasions ship experience points could get wrongfully accounted for vessels actually destroyed by a nebula but the shooter
The Federation Veteran ability Extended Engineering is now correctly working on Avalon Class Veterans and no longer affects shield regeneration as intended
The Klingon Officer ability Armor Piercing does now correctly increase its damage bonus on officer rank 2
The energy regeneration bonuses of Tactical Torpedo Pod was incorrectly applied to Nebulas which are not under the effect of the special
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Star Trek Armada II: Fleet Operations. We love games like Star Trek: Armada II that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
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