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Another take on the Black Mesa disaster, seen through the eyes of James Walker, a scientist caught up in the resonance cascade.

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Chapter 1 - Initiation
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User47
User47 Jun 3 2012, 6:23pm says:

I don't think that you really need the metal protection in a underground facility :/ . At least keep only in the window not in the door.

+1 vote     reply to comment
The-Mink Author
The-Mink Jun 3 2012, 6:54pm replied:

I dunno. Otis seems like the kind of guy who could clear a fridge or two.

+5 votes   reply to comment
Loulimi
Loulimi Jun 14 2012, 1:31pm replied:

Nothing can stop Otis.

+5 votes     reply to comment
Cro-man
Cro-man Jun 4 2012, 9:43am says:

This looks very nice! I like the shadows and the mixture of colors on the wall next to the vending machines. I love how you keep the design simple yet detailed and I love how you pay attention to the textures to keep it clean.

It might be just the angle but I think the trash bin should be in a corner (if it isnt already) and not cover the window. In the aesthetical and logical aspect, it probably isn't a good idea to put such a big trash bin where the food is served. Perhaps you might want to make your own trash bin.
One or two vent grates in the ceiling or on the wall (however you like).
The light on the far left could be off, so the vending machine lights could get more space.
That texture fits the window, but I don't think it really fits the door. If you want to have it like in Half-Life, you might want to use this texture: "babtech_dr4". It was used in the cantine in the "We've got hostiles" chapter. Or, because this is a white clean looking room, you might like textures the same style like for example: "lab1_door7", "c1a0b_dr1a".
Also, maybe a pinboard or two.

I also saw in your mods news that you need help with the sitting animation. PM me if you need help with it.

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λpone
λpone Jun 4 2012, 5:56pm says:

NICE LEVEL DESIGN!

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Jun 3rd, 2012
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