Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
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What does it take to fix STALKER's terrible lighting system? | Locked | |
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Nov 4 2015 Anchor | ||
Surprisingly little, as it turns out. Just some filters. Would probably look better if it wasn't edited after the fact. I wonder how hard this would be to do. Doubt it will ever happen, though. |
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Jan 30 2016 Anchor | ||
Unfortunately STALKER has no Global Illumination, which means there's no indirect lighting anywhere, which causes the steep falloff to near-total darkness. |
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Feb 5 2016 Anchor | ||
Yeah that's why I included the filter settings in my screenshot. Im not sure if such a filter can be implemented into XRay, but all I did was post-process a regular screenshot. It's not perfect, obviously, but who knows. I've seen things in mods I didnt think were possible with XRay before. |
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Feb 6 2016 Anchor | ||
The thing is, a filter like that doesn't represent what Global Illumination would actually look like. Your image just shows an overall increase in brightness over the whole scene, whereas with GI there would be complex shadowing, realistic darkness etc. I get your idea, but I don't think the second image really looks all that much better personally. |
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