Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.

Forum Thread
  Posts  
What does it take to fix STALKER's terrible lighting system? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R.: Wormwood : Forum : General Discussion : What does it take to fix STALKER's terrible lighting system?) Locked
Thread Options
Nov 4 2015 Anchor

Surprisingly little, as it turns out. Just some filters. Would probably look better if it wasn't edited after the fact. I wonder how hard this would be to do. Doubt it will ever happen, though.

STALKER

Jan 30 2016 Anchor

Unfortunately STALKER has no Global Illumination, which means there's no indirect lighting anywhere, which causes the steep falloff to near-total darkness.

Feb 5 2016 Anchor

Yeah that's why I included the filter settings in my screenshot. Im not sure if such a filter can be implemented into XRay, but all I did was post-process a regular screenshot. It's not perfect, obviously, but who knows. I've seen things in mods I didnt think were possible with XRay before.

Feb 6 2016 Anchor

The thing is, a filter like that doesn't represent what Global Illumination would actually look like. Your image just shows an overall increase in brightness over the whole scene, whereas with GI there would be complex shadowing, realistic darkness etc. I get your idea, but I don't think the second image really looks all that much better personally.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.