The first total conversion modification for S.T.A.L.K.E.R. Call of Pripyat, returning the player to the Southern Zone in the new engine, in the boots of a much loved character.

Report RSS Ambient Track Demonstration #1
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zim1112
zim1112 - - 10 comments

Sounds great. keep it up Equin0x.

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MacBradley
MacBradley - - 600 comments

Sounding good so far! How are you planning music? Will you have constant loops, scenario dependent, or loops with overdubs depending on scenario?

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Beac Author
Beac - - 1,030 comments

Probably the latter - constant/semi-constant ambience as in the vanilla games, with special events, areas etc. receiving specific pieces.

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Bolognius_Maximus
Bolognius_Maximus - - 619 comments

I like the sound of this! Adds to the atmosphere. I think it's perfect for a underground map though because it has sounds that sound like pipes.

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Beac Author
Beac - - 1,030 comments

Yep, that's the idea behind this piece :)

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Bolognius_Maximus
Bolognius_Maximus - - 619 comments

Sweet! Awesome job Beac!

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Equin0x
Equin0x - - 7 comments

Thanks dudes, there's always new ways to make weird noises. :P

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SpeedyGonzalez
SpeedyGonzalez - - 25 comments

It's definitely effective, I kept looking over my shoulder for a bloodsucker sneaking up on me.

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Brca95
Brca95 - - 1,067 comments

That's scary :)

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Description

Audio work is being handled by WotW Team member Equin0x - here's an example of one of the new ambient tracks being added to the mod!